MetalBard
First Post
Hey, I'm starting a bit of an odd M&M game on Monday. It's kind of a one-shot that may go for a few sessions and we might come back to it if we like the feel.
Anyway, the setting is a 1930s Carnivale-like world. I'm starting people out in New Orleans. One character has the headquarters feat as a traveling carnival that he runs. He's sort of a charismatic telepath. Another character is a telekinetic midget who's part of the side-show and the last one is an "imported" Masai warrior type who is a sideshow item as well (strong-man) that turns into solid ebony when threatened or angry. They are all PL 7.
What I need are some good ideas (with a few game mechanics) for a PL 10 villain, or a couple of PL 7 ones. I've already got some bible-thumping opposition planned for the carnival coming into town just outside of New Orleans and some creepy voodoo threats, but I need a villain to cap-off the evening. The voodoo threats are coming from people who think the carnival is stealing their business (real deal voodoo magic people who make a living by doing "show" voodoo).
Any good ideas?
(Note: I also posted this on the M&M boards, but it looks like it might not be four-color enough for that crowd. I'm hoping the folks here at ENWorld might warm up to the Carnivale idea a little more.)
Anyway, the setting is a 1930s Carnivale-like world. I'm starting people out in New Orleans. One character has the headquarters feat as a traveling carnival that he runs. He's sort of a charismatic telepath. Another character is a telekinetic midget who's part of the side-show and the last one is an "imported" Masai warrior type who is a sideshow item as well (strong-man) that turns into solid ebony when threatened or angry. They are all PL 7.
What I need are some good ideas (with a few game mechanics) for a PL 10 villain, or a couple of PL 7 ones. I've already got some bible-thumping opposition planned for the carnival coming into town just outside of New Orleans and some creepy voodoo threats, but I need a villain to cap-off the evening. The voodoo threats are coming from people who think the carnival is stealing their business (real deal voodoo magic people who make a living by doing "show" voodoo).
Any good ideas?
(Note: I also posted this on the M&M boards, but it looks like it might not be four-color enough for that crowd. I'm hoping the folks here at ENWorld might warm up to the Carnivale idea a little more.)