Valiantheart said:
This is the kind of question that shouldnt be posted for Steve. The man has more important things to do than answer a question that anyone could have answered in 1 minute using the search function.
Well, he's answered the 800 some questions before this one so I'm sure he won't mind too much.
I think is an issue of how you write out stat blocks. M&M doesn't usually do real complex powers, so they keep it real simple. Look at the archetypes, only Cyclone has a power w/power-extras and a flaw(device) over the whole thing. The device flaw is obviously covering the whole power- they even listed Armor as the base power (which should've been super STR) to make it more obvious that this is the case.
As a rule any time a power gets something cool it's an extra and any time it gets something that sucks it's a flaw(duh). Like in this example if you put Delay, Ranged, and Area on Dimensional Travel, it wouldn't apply to Teleport for free. you'd have to add these extras to both of them.
Likewise, flaws are applied in the same way. You don't have to apply flaws from the base power to all the others if you don't want to, but it does have a certain aesthetic appeal...
Like you could write out your example like this:
Dimensional Travel +10
» Flaw : Heroic Effort
» Flaw : Limited-One Dimension
» Extra: Teleportation +10
»»»»»»»» Stunt: Extended Teleport
»»»»»»»» Flaw : Heroic Effort
The other way's just faster/easier.
There's no real reason to put a flaw on teleport since it's already down to a 1pp/rank cost by being an extra, but I see you put 2 flaws on a 2pp/rank power anyway. So you're obviously putting style first.
This power would cost the same 2pp/rank:
Dimensional Travel +10
» Extra : Passengers
» Flaw : Heroic Effort
» Flaw : Limited-One Dimension
» Extra: Teleportation +10
»»»»»»»» Stunt: Extended Teleport
»»»»»»»» Flaw : Heroic Effort
»»»»»»»» Extra: Passengers