[M&M] Question about Flaws and Powers as Extras

To answer some basic questions raised:

1. No you do not have to apply flaws to an entire power set. They can be applied individually.

EX:
Telepathy [Extra: Mental Blast [Flaw: Range - Touch]; Cost: 3pp/rank]

In the above example mental blast is flawed to touch range only reducing its cost by 1pp/rank.

2. Power stunts are technically feats applied to a power. The naming convention is a bit confusing. An alternate effect is a power which can be purchased as an effect you can use instead of the main power.

So example:
Energy Blast (Fire) +10
Stunt: Penetrating Attack (Energy Blast)
Alt-Effect: Energy Blast +6 [Extra: Area +6]

This example illustrates the two different purchases. The first is an actual stunts. It is a feat that effects all the powers in the set.

The second is an alternate effect. It is an ability that is used instead of the main effect, EB (fire). The altenate effect must cost equal or lesser total pp than the power it is based on. A 10 PR energy blast costs 20pp and my alternate effect in this examples costs 18pp.

Both cost 2pp to purchase.

If the power is supplied from a device the power stunt costs 1pp but the alternate effect still costs 2pp.

3. Flaws in a main effect do not have to effect alternate effects.
Example:

Mental Blast +10
Flaw: Tiring
Alt-Effect: Mental Blast +6

This example has a rank 10 tiring mental blast or the character could use a rank 6 mental blast that is not tiring.
 

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the one thing one must remeber about a secondary effect power stunt si that you can maintain or use it while you maintain or use the main power and so on.

so while it seems cheap it cant be used while the main power is in use.

i still stand with my statement that by adding (secondary effect) and (added effect) to the end of some of the power stunt and extra descriptions some of the confusion would go away. the reason for that is that one could then look at the premade powers and see what the writers where thinking. as it stands now its allmost as the section about createing new powers where added as an afterthought. it dont realy cooperate with the text at the start of the powers chapter that explains what the diffrent parts are.
 
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