[M&M] Time of Crisis question


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No. It's set in Freedom City, but all relevant locations and characters are described and statted in the adventure, and it should be easy to shift the setting to the city of your choice.

I should mention that the adventure is as Silver Age as it gets; If you're looking for a dark, gritty post-modern tale of betrayal and angst, this aint it.
 

No. It's set in Freedom City, but all relevant locations and characters are described and statted in the adventure, and it should be easy to shift the setting to the city of your choice.

Excellent

I should mention that the adventure is as Silver Age as it gets; If you're looking for a dark, gritty post-modern tale of betrayal and angst, this aint it.

and excellent.

Thanks!
 

Hmmm... I may have to check this adventure out. I run a homebrew setting, but I might be able to put it to some use. Just out of curiosity, could someone summarize the plot? (Or at least the premise?)
 

Neowolf said:
Hmmm... I may have to check this adventure out. I run a homebrew setting, but I might be able to put it to some use. Just out of curiosity, could someone summarize the plot? (Or at least the premise?)

Okay. Anyone who's planning to be a player in the module, please stop reading now.






Spoilers ahoy!







The action begins with a group of villains called the Thieves' Guild robbing a local casino. While the PC's deal with the break in (and the other local hero groups are busy with other stuff) Omega (biggest, baddest, evilist guy of the Freedom City setting) succeeds in his plot to destroy the umultiverse.

The PCs are snatched from oblivion by a being called Norn, who tells them that there are a few shards of reality left. if the heroes can visit these shards and prevent Omega's cosmic bomb thingies from going off, the universe will be restored. The shards include a world where the Axis won WWII, a world inhabited by super-intelligent apes, and a world where all the heroes of the PCs world are eeeeeeeeeeeeeevil. The last shard is the PCs own world - if they're clever, they'll be able to defeat the PL 24 Omega, and save pretty much everything. The module ends with some advice on using it as a "Crisis on Infinite Earths" to alter any details of your setting that you feel like altering.
 

AGH!!! I just used Omega to destroy my Universe and bring the characters to Freedom City... Maybe I can work this around so that it is still not quite right!!!

Jason
 


Is there anything new in it? Like new powers, new feats, new something other than some NPCs?

The type of adventure doesn't sound like my style at all.
 

no new powers or feats.

IMO the game doesn't need any, anyway.

if the style of the adventure doesn't suit your campaign, you probably wouldn't be able to salvage anything out of it.

(though how any campaign can survive without at least one team of super-powered simians is beyond me... :D )
 

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