Dragonblade
Adventurer
Ok, as a BIG fan of both Mutants and Masterminds and using Hit Points, let me weigh in.
First of all, you don't need HPs to have a good M&M game. Second of all, Hit Point rules will be included in the forthcoming Mastermind's Manual. A book with all the optional rules for the system. This book comes out in January, I believe. But Steve may come on and correct me.
If your friend insists that he can't play without HP, then just keep playing M&M 1e and wait until you can get the new Mastermind's Manual. OR play M&M 2e, but just use the HP rules from the 1e rulebook. Everything should pretty much convert over with little trouble. For strength damage, just convert your 2e strength score back to a 1e equivalent to determine the proper dice of damage.
I'm running my M&M game without HPs until the Mastermind's Manual comes out and then I will probably convert to HP.
First of all, you don't need HPs to have a good M&M game. Second of all, Hit Point rules will be included in the forthcoming Mastermind's Manual. A book with all the optional rules for the system. This book comes out in January, I believe. But Steve may come on and correct me.
If your friend insists that he can't play without HP, then just keep playing M&M 1e and wait until you can get the new Mastermind's Manual. OR play M&M 2e, but just use the HP rules from the 1e rulebook. Everything should pretty much convert over with little trouble. For strength damage, just convert your 2e strength score back to a 1e equivalent to determine the proper dice of damage.
I'm running my M&M game without HPs until the Mastermind's Manual comes out and then I will probably convert to HP.