Yes. Thank you. You just restated exactly what I said in the post above yours.
I realize that it's a bit point, but if the point was made (and it was) that a d20 game should have hit points while a non-d20 game (World of Darkness and Shadowrun being the specific examples given) doesn't necessarily need to, then it's not at all irrelevent, IMO. A big part of the reason M&M is OGL instead of d20 is so that it can alter some of the basic character creation rules and whatnot, including the use of a damage save instead of hit points.
If you want to argue that they went too far with those changes, and the game would be better if it were more like "standard" d20, then I'd disagree with that, but that's a fine opinion to have. But that's a completely different argument that hasn't been made in the thread yet, I don't think.