OOC:
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Uh. We skipped a few steps there, I think. From the start:
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[Before Battle]
"The medicine and food were claimed by the Warlord for the prosperity of Slaughter Town and are to be distributed by my master. The machinery and spare parts were claimed by the master gearsmith, and the crawler is communal property. The ownership of weapons, clothing, and non-essential objects taken from the caravanners were given to looters assuming their ownership of the item was not challenged."
"Where can we find your master?"
<Response Abal?>
"And the Gearsmith?"
<Response Abal?>
"I am satisfied." The veiled one looked left, then right, waiting to see if his companions had questions of their own.
<Response Deezy, Brian, Sahid?>
Then by the Sacred law of Darwin, survival shall be granted to the strongest. If I shall perish, it will be as a free woman.
Seif slowly nodded once - respect - and then slid from his camel. He settled into position away from the main party, both swords drawn, aether-furnace heating at his back, microscopic puffs of steam issuing forth from tiny faults in the system.
For a long second the flickering crimson lights of the faraway inferno alternatively burnished their two faces, a sword hilt there, clinking metal beads on her burqua there, sections of midnight armor seen through new-minted rents in his dark robes, the aqueous wobbles of her watery prison...
OOC:
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Ready action: Impale when Abal gets within 40'. Use one HP to recover from fatigued.
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Then that prison was no more!
[The Fittest]
* * * * DUEL: ROUND 1 * * * *
As soon as Sahid dissapated the water bubble, Abal rolled on the ground and sprung toward Seif
Who simply mashed down the trigger of an already pointed sword.
PTOOSH. The polished point of his dexter sword shot forth like a speeding spear, propelled forward by an avalanche of steam within the telescoping core of the ancient artifact!
[sblock=Round one action]Impale vs Abal:
1d20+6=22. 21 Toughness save, please.
Re the Feint, note that Seif has Uncanny Dodge and will not be affected by the "surprise" component of her next attack.[/sblock]
* * * * DUEL: ROUND 2 * * * *
Dexter sword clinked back into itself as Seif turns towards her and sinister came around into a slicing arc aimed for Abal's left knee. Much too short! The blade will slice cold martian air well in front of -- Then the desert man triggered the devilish steam mechanism again, doubling the blade's cutting length in a fraction of a second!
Meanwhile his other sword has pivoted in time, until it pointed towards the ground. As sinister sword leaves flesh, as his body's changing center of gravity drove that other point into the sand and he started to flip forward over the handle, dexter grip was mashed down once more. The force of released steam was like a physical blow, punching him up and over, to a skidding landing 75 feet away and leaving his opponent in a small cloud of hot steam and stinging projected sand.
Except for grunts of exertion, cries of pain and the clash of steel, so far all has been eerie, intense silence from both combatants.
[sblock=Actions for round 2]Stamdard: Impale vs Abal
1d20+6=26. CRITICAL! Tough 26 save please.


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Move: 15' back, somewhere between his opponent and Deezy's Great Metal Beast if possible.[/sblock]