M$ User, Drag and Drop Product

kenjib said:
Crothian,

It's fine that you have a different set of criteria and I think it's good to express your personal opinion and tastes in the review. The only thing I didn't understand in your review was that you complain about the creatures having no world context, but then as regards the Linnorm you complain when it does.

That wasn't world context as much as just saying these things are slowling dieing out and hinting that there used to be more tpyes. If it gave a reason for this or mentioned that usch and such creatures are slowly killing them off, that would have been fine. It just seemed to me that they came up with an excuse to not define more of these creatures. It just didn't sit right with me.

This thread has been good in showing the different things people look for in a Monster Book. I'll make sure to cover more of these areas in future reviews.
 

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Zappo said:
Microsoft is getting into RPGs? :eek:

Yeap, it's called Asheron's Call. ;)

Crothian, the problem I have with your review is because it's so vague that it's hard to take seriously.

Abeil: This is a race of bee like humanoids. They are interesting[ but they just seem like they are missing something.

Missing what?

Spelling mistakes don't help either.

Linnorm: .. However, they seem to be a dieing race and there are no lawful or good versions.

Also, a matter of taste:
Wyste: This is a large wormlike creature that lives in slime. The creature is Twenty-five feet long, so the sheer amount of slime must be the size of a lake. That seems rather large for a pool of slime and those are not that common in any campaign world.

Well it's a fantasy world with gods and magic. 25-foot slimes? One around every corner. ;)

Anyway, MMII racked up another poor review:
http://www.enworld.org/d20reviews.asp?sub=yes&where=active&reviewer=avned&product=MMII
 




i misunderstood something that was posted earlier in this thread, that's all.

i still don't understand what a drag and drop RPG accessory is.
 

kenjib said:
I liked the MM2 better than both the monsternomicon and CC2. Here are some reasons:


3. The creature collection monsters were all pretty much imaginitively stillborn as regards my personal tastes. I don't really care for the Scarred Lands "look and feel," although I acknowledge that many others do and that's fine.

These are all completely subjective criteria. However, for me, monster manual II is clearly the winner between these three.


Obviously Kenjib, you're entitled to your opinion but I guess I don't necessarily feel that way MAINLY because the monsters in CC2 seem to be ALIVE and kicking, more than SOME of the monsters in MM2.
 

Mr Fidgit said:
i misunderstood something that was posted earlier in this thread, that's all.

i still don't understand what a drag and drop RPG accessory is.

My guess would be a product that you just pull things out of and use with little to no alterations.
 
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Drag and Drop RPG accessory means you buy it, and it fits in without 'any' work, you don't have to trim out campaign specific stuff. Most of the details and specifics having been worked out already (the Adventure Path modules are a nice example of this). Lords of Darkness would be a good example of something that isn't drag and drop I guess (even though I use alot of stuff from it as written, others with some name changes).

In the context in that comment, it was as Eric said, just refering to products that 'hold your hand' in regards to it. Or another way to look at is that Drag and Drop products assume some characteristics of the campaign world.
 


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