During the voyage, Genithar makes a copy of the map, using the ink and a sheet of paper he himself brought.
As the ship finds the spot where they'll meet their guides, Genithar takes Gregory's advice and goes land side.
While the elf does not join in the game, he sits off to the side under a palm, the temperature of the equatorial waters much higher than the percipitous environs of Sharn.
Bringing his Tome of Magic as well as all his personal gear, Genithar is quite content to watch the game, study his spells, and organize his assorted scrolls and papers.
The Wizard keeps an eye on the sea and the ship, very interested to meet one of the legendary Saughin that are known to guide ships through the deadly reefs of Shargon's Teeth.