Rasereit Vundinn, Dwarven Barbarian (HP: 35/51)
Razh squeezes into the studded leather armor. It is clearly not made for a dwarf. It's tight in all the wrong places and rather long. To make matters more uncomfortable, he's only wearing a loin cloth, so the friction of the unfitted armor rubs and blisters all the worse. But the alternative is no armor, which is unacceptable.
He picks up two of the long swords and swings them about. He's a little clumsy with them, especially in his left hand. He curses to himself as he relearns the more graceful art of swinging a sword. "Not quite the same as me axes... One's too light an' the other's too heavy... 'Ell, Ah might be better off with the-" He looks at the wooden stick he's been using as a club. "Nope, these're better." After a few practice swings and some fancy footwork, he seems more confident in his abilities, though he is clearly still having some trouble.
"An' this bloody thing." He picks up the shield, clearly unsure as to whether he even remembers how to use it, it's been so long. It's simple enough for the well-traveled warrior to figure it out again, though, and he soon discovers that he can actually use it as offense as well as defense. "Nah tha's more like it!"
He weighs his options carefully and finally decides on the dual-longsword option. Despite their awkward weights, he's more comfortable with two blades in his hand. He straps the shield to his back along with the javelins, just in case.
[sblock=OOC: ]Actually, Razh has 35/51 HP. A heal would be nice, even though after his wound I think he still has more HP than anyone else. He seems to take a lot of damage, so a heal would be good. It's up to Hogarth, of course. =P I just noticed Eanos' 5 HP. He deserves two heals. Without hesitation, I defer Razh's healing to Eanos.
Might-as-well-be-naked Stats:
AC: 16 (+3 DEX, +3 Studded leather)
AC w/ shield: 17 (+3 DEX, +3 Studded Leather, +1 Light Shield)
Grapple: +7
Attacks:
- Longsword x2 Atk +3/+3 (BAB +4, STR +3, TWF -4), dmg 1d8+3/1d8+3
- Longsword x1 Atk +7 (BAB +4, STR +3), dmg 1d8+3
- Longsword and Shield bash Atk +5/+5 (BAB +4, STR +3, TWF -2), dmg 1d8+3, 1d3+3
- Javelin (thrown) Atk +7 (BAB +4, DEX +3), dmg 1d6+4[/sblock]