"Mad scientist" / Artificer class?

Glomus Jugulare

First Post
I'm looking to create or adapt a class based on the archetype of the 19th-century mad scientist, with fancy mechanickal and optickal creations, alchemical brews churning in metal cylinders jury-rigged onto a backpack, at higher levels portmanteau-carriages and clockwork prognosticators, etc

in terms of game mechanics, I'm thinking something along the lines of

a number of devices, which will have an effect equivalent to (although not necessarily identical to) magic or psionic abilities. To deploy a creation might take a standard action (for combat-type abilities) or more (for example, a flying rig might take 10 minutes to set up, with 'quick deployment' being a way to 'enhance' the device...)

the character could only maintain the given number of devices at any one time (possibly the ability to make 'field creations' with higher failure chance??) with research of new inventions at each level

some devices might require resetting / rebuilding after each use (which would be absorbed into nightly 'down-time') while others could be used until they malfunctioned. Possibly the ability to jury-rig a failed device to keep working a little bit longer until it can be repaired properly?

malfunction checks rather than 'casts/day', possibly with incremental increases if they're used more than once in an encounter?

perhaps extra possibilties like "overcharging" a creation (higher level effect but much higher chance of breakdown), "quick deployment", "collapsible/portable" which would count as enhancements, either increasing the power level or increasing the failure chance of a device.

I'm not sure if a suitable class conception already exists in a thrid-party source I'm unaware of .... if not I'm going to try to create one and either way any input would be greatly appreciated.
 

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Wizard, with some creativity in describing what entails "spell preparation" and "components".

Later go into Master of Effigies or Fleshwarper.

Cheers, -- N
 

Wizards are uses/day, I was thinking more like a sorceror but they would have 'spells known' (devices) and then 'use until fail' rather than 'use Y times'. I'm just not sure that the Core magic classes have that concept (all based on casts/day...)
 

There's a class in d20 Past that does what you're looking for, apparently. I've never read the book myself, and it's not DnD (it's d20 Modern), but it'd be worth a look.
 

If you really want a "use until fails" mechanic, check out the Truenamer. IMHO it's weak, but some report that it's playable.

(Though you could also just make Wands, and use those until they fail...)

Cheers, -- N
 

Nifft said:
(Though you could also just make Wands, and use those until they fail...)

Cheers, -- N
The scientist in D20 Past is essentially this. He makes devices that have 50 charges and then they fail. I think building from artificer from Eberron, you could make something similar.
 

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