Maddgoths Castle (Chapter 2)

Melkolf raises an eyebrow.

"A bat? That wouldn't work... how would it secure the rope? It has to be something that can fly AND has hands... a Mephit, perhaps?"
 

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"I'm not summoning no abberation, only things that is natural do I summon" the druid answers in a huff "and I coulda had the bat fly rings around a support structure with the rope" he mutters under his breath.
 


Melkolf shakes his head.

"Abberation? No, Mephits are legitimate Outsiders, from the Inner Planes. Abberations are a different category entirely... all the major sources agree, from Xiophanes' Monstrous Codex to the Great Book of Beasts. That being said, they are more biologically advanced then mere Elementals, and it is this refinement of form, rather then an abberant nature, that prevents them from being called by Druidic magic."
 

Theobold Dwarven Cleric

Theobold takes out the coil of rope. "Damn, I summon the things and I think you know more about them than I do," Theobold chuckles as he takes up his holy symbol and calls forth one of the winged elemental kin. He explains that he wants the mephit to fly out to the floating castle and tie off one end of the rope for them. "We want you to carry along this everburning lantern to light our way and see if there is any fluctuation of the magic here." Theobold does his best to make the uncomplicated task seem heroic, but not suicidal.
 

"Perhaps a better choice of word would have been anathema" the druid says glaring at Melkolf through his bushy eyebows "But you get what I mean - unnatural".
 

Melkolf shrugs.

"There are plenty of quite natural creatures in the Beastlands... but you can't summon them, because the Beastlands is an Outer Plane. It's the planar barriers that take precedence, here."
 

Erik

"You know, I find all this talk of planes and critters very interesting, but it really makes me want to smash something. What do you suppose we'll find in that place?" As he speaks, Erik points toward the castle with his mace.
 

Melkolf considers this.

"Most likely, we'll find an evil mage very much in need of smashing, along with assorted minions, and quite possibly an array of deadly traps designed to slay intruders, several of them magical. But once we're through all that, there's sure to be a horde of powerful magical items and expensive treasure."
 

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