Maddgoths Castle (Chapter 2)

After passing around the delicious skin of honey wine, Konrad steps up to the gate – unnoticed behind him an eye opens on one of the stalactites hanging 20’ feet above the floor.

As you examine the gate, something shifts almost inaudibly behind you and around you as the stony surroundings erupt in tentacles!

Surprise Round
A fleshy tentacle strikes out and latches onto Konrad dragging him 10 feet backward.
Konrad – this thing has some kind of poison on its tentacles – good thing you’re a dwarf Unh! His brother’s crossbow goes of on reflex, the bolt skidding off the stony hide of the creature.

It is 20’ ft behind the gate, between the rest of the group an Konrad, you are all close enough to be hit by tentacles.

OOC: (hide 28, best spot 21)
Monster: 12 +11 =hit, Konrad’s fort 10+9= saves.
Theo’s xbow 10 +8 =miss
Initiatives: Konrad 20, Theo 17, Stalactitie 16, Asher 11, Erik 10 Melkof: 5
 

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Asher startles at the sight of Konrad being snatched across the cave floor and starts to move away from the creature to get a better look at their assailant.

"Now what 'ave we here?..."


[sblock]Asher is trying to move as far as he can from the creature (no more than 40 ft) and perform a Knowledge (nature) check (10 ranks + 4 ability mod + 2 synergy bonus)[/sblock]



edit- ooc, didn't see the stalactite in the init order at first- should wait until every creature/pc's ahead of me actions are before posting?
 

Eric [sblock] its 20' ft above the floor, hanging from the ceiling - you cant charge it.[/sblock]

Melkof [sblock] you were having a visoin of the future - without flesh, without breath, only need.
returning to the present - Now that is a roper - it is tough & mostly immune to magic, its tentecles can be sundered, but it will make more.
kn 4+17 =fmade [/sblock]

as to waiting to post.. the fights tend to run best if I post on the monsters turn - ie konrad and theo act, I announce the results of theirs and the monsters action, and then everyone reacts. you can post condtionals based on actions by other PCs, but normally its the monsters actions that will change the situation. If you post now then I will announce the results of the monster and you have the chance to react or not to post, and your previously announced action will carry over to the next post.
 
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Theobold Dwarven Cleric

Theobold lets the crossbow clatter to the floor and reaches to the wand sheath to take out a crystaline wand and point it toward the stony creature. He shouts the dwarven word "Kamdil" meaning 'light of buring hot metal' and a beam of intense light streaks from the wand. "Brother, I'll cook this stone egg and you can crack it."

OOC: Use wand of searing light ranged touch attack at +7 Note: Theobold has the effects of a freedom of movement spell from his travel domain.
 

Whackity, whackity, whackity.

Konrad unleashes a Flurry of Blows on the tentacle that is latched onto him.

Flurry +11/+11/+6 unarmed 2d6+5 magic
 


Round 1 part 1

Theo’s wand blazes ineffectually against the creature’s rocky hide.
Konrad punches at the rubbery tentacle snapping it with his second blow. The tentacle does not appear to make fighting more difficult at all.

Six more tentacles shoot out hitting everyone, before Asher has a chance to run. Everyone feels the tentacles trying to draw strength away from them – but all manage to fight it off, Asher only by the slimmest of margins.
The tentacle that hits Theo wraps around his neck for an instant, before sliding harmlessly away.
Melkof is missed by the first tentacle, but hit by a second one.
Everyone but Theo is dragged forward, with Konrad is directly below the thing.
A fanged mouth opens and closes on the trunk of the Stalactite, and drool drips from it.

All:
[Sblock] Theo 9+7=hit (SR 12+ failed)
Konrad 19vs26, 17vs13 (13dmg),

Monster attacks: Konrad 28, Theo nat 20,(Lucky Bastard) Asher 20, Erik 21, Melkof 13miss and 15
Fort Saves: Konrad 20, Asher 18, Erik 22, Melkof 20 [/sblock]
Initiative Order: Asher 11, Erik 10, Melkof 5, Konrad 20, Theo 17, Stalactite 16

Asher [sblock] your saves should all be 1 point higher, you must have upgrade you cloak to +2 after figuring saves. If I used +9 you would be immobilized
Its not a natural animal, fey, plant, or undead - so your knowledges dont cover it. If you had more exp underground you might be familiar with it. [/sblock]
 

"Hah!" Konrad will continue to batter the other rubbery tentacles with flurry of blows as the others are now within his reach.
 


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