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Maelstrom Campaign Setting: Worldbook

Brian K. Moseley

First Post
Begin your journey and Unleash the Magic! Enter an incredible world of harsh realities and wondrous magic. Roil is a world created and destroyed by the whim of the gods, and by the will of those who can command the Dark Furies.

Contents include:
- Introduction into the world of Roil.
- Five detailed perpetual calendars.
- Over 600 years of history for Kaladia.
- 23 highly detailed Indian-Ink maps showcase the continent of Kaladia.
- 52 nations of mankind.
- 7 humanoid domains.
- 4 barbarian lands.
- 8 dominant currencies of Kaladia.
- Kaladia's great islands, independent cities, and destroyed realms.
- An A to Z Glossary of Terms.

This is a 150 page PDF. Preview available at darkfuries.com.
 

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By Bruce Boughner, Staff Reviewer d20 Magazine Rack and Co-host of Mortality Radio

Sizing Up the Target
Maelstrom is a 150-page online accessory published by DarkFuries. The author is Brian Moseley. The cover is done by Jim Lassiter and is available in PDF format for $10.00.

First Blood
The world of Roil is a world torn by the wrath of gods. Mists raised by the unleashed fury of chaos fuels magic and sorcery. Once before the mists appeared wreaking great changes across the seven continents, six oceans and nine seas, now the chaos goddess comes again to usher in the end of the Second Age. All of this has the hallmarks of high fantasy in a Tolkien vein.
I happened onto this world setting quite by accident a few weeks ago and made contact with the author. Needless to say, I have been very impressed. Brian Moseley had done some work prior to this on Gary Gygax’ Lejendary Adventures (much like myself) and has been developing this world since 1982. The richness of the entries is proof of the time spent in assembling this world.

This is the dawn of the Third Age, the mists of chaos have receded, revealing sweeping changes. Civilizations have crumbled; whole peoples have been wiped from existence. The mists have shrunk but the stuff of chaos still boils across the planet in pockets, causing fantastic effects. The world stands ready for powerful figures to tame it. This really puts me more in mind of Conan or Kull, but with more ready magicks.

A true D&D world, nearly all of the familiar races of human, demi-human and humanoid exist on Roil. Dwarves, gnomes and halflings have their own continent. Though it suffered greatly on the surface during the chaos storm. The underground races recovered more swiftly than other areas. The elves also have a continent, largely untouched by the chaos storm with a history stretching back eons of 37 elvish kings and queens.

The main continent of Kaladia is the melting pot of the world. All races can be found here and the continent itself; spans all climate zones from the frozen tundra to the tropical southern shores. Of all the continents it suffered the least change, but many civilizations were lost, others rose to prominence but the land itself is largely untamed.

Several continents of human cultures have fallen into savagery or disappeared altogether, a southern polar continent boasts large amount of life warmed by volcanic activity and a northern continent over the polar icecap rounds out the world. The oceans are more like large salt rivers flowing in currents around the continents and chaos mists and the seas are channels connecting the oceans through the mists.
The usual assortment of races populate this world, both for character races and also non-human and humanoids. Faerie, giants, trolls, ogres, orcs and the like, exotic mixes of races are also described.

A history of Roil follows with the story of the First Age, the War of the Winds, the Time of Rains and the New Age. The powers and mysteries of the Mists are also given, rounding out the first chapter.

Chapter Two is a gazetteer of the geographical regions of Roil. The calendars of the different races and chronological comparative histories of the regions are then outlined. Languages and currencies are then compared and in one of the coolest things I’ve seen, actual color drawings of all the different coinage!

The next chapter goes into the various countries in more detail, replete with full color heraldry for each country. Chapter Four is about 50 pages of beautifully detailed maps and a glossary.

Critical Hits
This book has been gestating in the mind of the author for 20 years and it shows! The richness of detail in all aspects of this world shows how much effort went into its creation. Worlds like this are rare; Greyhawk, the Forgotten Realms and Dragonlance are comparable to the detail in here.
The artwork of the book is great, the color work on the heraldry is superb and the coinage was outstanding.

Critical Misses
Even more detail. I grant that this is an online PDF file and size restrictions are necessary evils here. I hope that before this book goes to a hard cover or soft cover printing that Brian will combine this with some of the other richly detailed products on Maelstrom I’ve seen.

Coup de Grace
As I said, I found this quite by accident and what a happy accident it was. It flows with the same energy and feelings you get from the trailers of The Two Towers. This is the kind of magic-charged, hyperborean world I like to play in.

To see the graded evaluation of this product, go to The Critic's Corner at www.d20zines.com.
 

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