BONUSES FROM MAGIC ITEMS
Table: Bonuses from Magic Items
Bonus Type Improves
---------- --------
Armor AC
Circumstance Attacks, checks
Competence Attacks, saves, checks
Deflection AC
Dodge AC
Enhancement Armor’s bonus
Enhancement Attacks, damage
Enhancement Ability scores
Enlargement Str, Con
Haste AC
Inherent Ability scores
Insight Attacks, AC, saves, checks
Luck Attacks, weapon damage, AC, saves, checks
Morale Attacks, weapon damage, checks, saves
Natural armor AC
Profane AC, saves, checks
Resistance Saves
Sacred AC, saves, checks
Synergy Checks
Many magic items offer a bonus on attack rolls, damage rolls, saving throws, Armor Class, ability scores, or skill checks. Most items that add to saving throws, attack rolls, damage rolls, or AC are restricted to a maximum bonus of +5. (Bracers of armor are an exception.) Most items that add to ability scores are restricted to a maximum bonus of +6, and the bonus usually comes in multiples of 2 (+2, +4, or +6). Skill check bonuses do not have a maximum.
Bonuses of different types always stack. Identical types of bonuses do not stack.
Different named bonus types all stack, but usually a named bonus does not stack with another bonus of the same name (except for enhancement bonuses to armor and shields, enhancement bonuses to ranged weapons and their ammunition, dodge bonuses, synergy bonuses, and some circumstance bonuses).
Armor: This is the same type of bonus that mundane armor gives a character. A spell that gives an armor bonus typically creates an invisible, tangible field of force around the affected character.