EricNoah
Adventurer
Some of the magic armor qualities would be really neat to have on a wizard or other arcane caster. I was thinking of developing a kind of "light armor" that doesn't actually provide an armor bonus but could accept a limited amount of armor-enhancing magic.
I was thinking something along the lines of...
Light armor
always "Masterwork"
+0 armor bonus
Max Dex 0 or +1 (they're cumbersome; and I don't think I want this to be the "best choice" for rogues and other nimble types)
-2 check penalty (even after "masterwork" -- maybe higher? -- could use some input here)
0% arcane failure
And then set a limit of, say, +4 virtual bonus max (and also maybe set a gp limit since some powers are measured in gp and not virtual plusses -- not sure though -- I was thinking 36,000 would be good because you could apply no more than two of those 18,000 gp choices). You could apply actual armor bonuses up to +4, or not have any armor bonus and take up to +4 worth of other abilities. Then I would list which ones in particular would work with this type of armor (some wouldn't make sense -- fortification for instance).
So a wizard could buy a +2 mage robe of spell resistance (13), a total of +4 in bonuses, for about 16,000 gp plus whatever the cost of the robe.
Other possibilities -- maybe have a "built in" spell component pouch, and maybe a couple of "wand sheathes" so a wand user can draw a wand while moving (much as one can draw a weapon while moving).
On a semi-related note, I was thinking about having bracers in my campaign offer a shield bonus (not a force shield like the shield spell, but used as an actual shield -- like little bucklers or something) instead of an armor bonus. Again, no bonus for the base item, but could be enchanted to add +1 to +4 worth of bonuses or powers from the shield list.
I was thinking something along the lines of...
Light armor
always "Masterwork"
+0 armor bonus
Max Dex 0 or +1 (they're cumbersome; and I don't think I want this to be the "best choice" for rogues and other nimble types)
-2 check penalty (even after "masterwork" -- maybe higher? -- could use some input here)
0% arcane failure
And then set a limit of, say, +4 virtual bonus max (and also maybe set a gp limit since some powers are measured in gp and not virtual plusses -- not sure though -- I was thinking 36,000 would be good because you could apply no more than two of those 18,000 gp choices). You could apply actual armor bonuses up to +4, or not have any armor bonus and take up to +4 worth of other abilities. Then I would list which ones in particular would work with this type of armor (some wouldn't make sense -- fortification for instance).
So a wizard could buy a +2 mage robe of spell resistance (13), a total of +4 in bonuses, for about 16,000 gp plus whatever the cost of the robe.
Other possibilities -- maybe have a "built in" spell component pouch, and maybe a couple of "wand sheathes" so a wand user can draw a wand while moving (much as one can draw a weapon while moving).
On a semi-related note, I was thinking about having bracers in my campaign offer a shield bonus (not a force shield like the shield spell, but used as an actual shield -- like little bucklers or something) instead of an armor bonus. Again, no bonus for the base item, but could be enchanted to add +1 to +4 worth of bonuses or powers from the shield list.