variant
Adventurer
I have been mulling over the revelation that all these various types of classes are going to be rolled into a single overarching meta-class.
I think I understand why they are doing it. They want an easily modular way to allow swapping of spellcasting systems while maintaining the flavor of the (sub)class. So if you wanted a Wizard Illusionist with spellpoints in your campaign, you would take the Wizard subclass and bring over the Psion's point system.
I understand for them to do that, they need a bedrock of basics they need to build each class on and to have them each as separate classes could be seen as pointless redundancy. The Psion will have to have identical hit points, armor, and other starting factors to allow this type of modification.
However, with that all said, I have some issues with how it is currently be planned. My main worry is that this system is going to get bloated and confusing really quickly. This will be the only class formatted in such a way and between the new subclasses and their traditions (bloodlines, pacts, etc) being added, the class is going to be extremely complicated.
Another major worry is that they are going to force certain classes under the Mage label despite that the class really may not fit. Classes like the Sorcerer, Warlock, Psion, and Artificer, are different from what a Mage is. The Sorcerer and Warlock does not obtain their magic from extensive study and the Psion may be considered to not have any magic at all. The Artificer's system is radically different with its access to lower level spells, but the ability to apply them to items.
Even if they are designed with modularized spellcasting systems, I think overall it is worth some redundancy between classes to keep all these as distinct classes. If they want to keep the Mage itself modular, they should use it for later introduced spellcasters like Defiler and Preserver magic of Dark Sun, High Sorcery of Dragonlance, and other types of setting specific magic users. These are all just different takes on wizards.
I think I understand why they are doing it. They want an easily modular way to allow swapping of spellcasting systems while maintaining the flavor of the (sub)class. So if you wanted a Wizard Illusionist with spellpoints in your campaign, you would take the Wizard subclass and bring over the Psion's point system.
I understand for them to do that, they need a bedrock of basics they need to build each class on and to have them each as separate classes could be seen as pointless redundancy. The Psion will have to have identical hit points, armor, and other starting factors to allow this type of modification.
However, with that all said, I have some issues with how it is currently be planned. My main worry is that this system is going to get bloated and confusing really quickly. This will be the only class formatted in such a way and between the new subclasses and their traditions (bloodlines, pacts, etc) being added, the class is going to be extremely complicated.
Another major worry is that they are going to force certain classes under the Mage label despite that the class really may not fit. Classes like the Sorcerer, Warlock, Psion, and Artificer, are different from what a Mage is. The Sorcerer and Warlock does not obtain their magic from extensive study and the Psion may be considered to not have any magic at all. The Artificer's system is radically different with its access to lower level spells, but the ability to apply them to items.
Even if they are designed with modularized spellcasting systems, I think overall it is worth some redundancy between classes to keep all these as distinct classes. If they want to keep the Mage itself modular, they should use it for later introduced spellcasters like Defiler and Preserver magic of Dark Sun, High Sorcery of Dragonlance, and other types of setting specific magic users. These are all just different takes on wizards.