[MENTION=6686378]Kalontas[/MENTION], I somewhat agree. You will notice I discussed letting the players be whatever they choose, it's just the cultures that have a strong tendency to one type of thing or class.
Another example from my stuff that I just re-earthed from the file bin.
Say only elves craft mithral. Good for campaign flavor, sounds limiting to the human craftsman. Well the human craftsman is a PC and is unique. So he learns how. Maybe from old legendary scrolls, maybe from an elf tutor. Maybe on his own (brilliant!).
PC gets concept, campaign gets flavor.
P.S. I didn't like the racial limits on class level either! And solved them pretty much the same way. NPC halfling* fighters tend towards low level. PCs? Just keep on going!
*as a side note, there are no halflings in this world, an ancient necromantic society designed a genocide spell and used it on the halflings. Then everyone else ganged up on them before they could cast it again. What a shame...
Another example from my stuff that I just re-earthed from the file bin.
Say only elves craft mithral. Good for campaign flavor, sounds limiting to the human craftsman. Well the human craftsman is a PC and is unique. So he learns how. Maybe from old legendary scrolls, maybe from an elf tutor. Maybe on his own (brilliant!).
PC gets concept, campaign gets flavor.
P.S. I didn't like the racial limits on class level either! And solved them pretty much the same way. NPC halfling* fighters tend towards low level. PCs? Just keep on going!
*as a side note, there are no halflings in this world, an ancient necromantic society designed a genocide spell and used it on the halflings. Then everyone else ganged up on them before they could cast it again. What a shame...