In 2024, a magical effect is just an effect from a spell, magic item or whose description labels it as magical. However, lots of monsters have effects that I'd think of as magical, ranging from placing curses to turning people to stone or paralyzing with a touch. Personally, I find this a bit dissatisfying, and wanted to come up with some rules that expand it, but not so much I can't remember it on the fly. While I love consistency, this is more "what do I tell my players so they know what to expect."
Here's what I came up with so far:
Here's what I came up with so far:
- Any effect that does Force, Necrotic, Psychic or Radiant damage.
- Any effect that imposed the Charmed or Petrified condition.
- All abilities of Celestials, Fey, Fiends or Undead that does damage (other than Bludgeoning, Piercing or Slashing) or causes a condition.
- All abilities that involve Curses (as well as Illusions, Telepathy or Teleportation, but these are explicitly magical in the Rules glossary).