Magic is not the red-headed stepchild.

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Sunseeker

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So lets make magic have to be seen and heard. At least for any spell that isn't translating magical energy into a real-world matter. Spells that affect the mind, the body, and so on should need to rely on the senses of the target in order to work. Just as you can't mind control a mindless creature or an incredibly stupid one, you can't blind a creature that can't see, a you can't deafen a creature with no ears. Magic needs to be understood at least on some basic level by the target.

This also adds an interesting side-effect to negative conditions, they don't just punish, they also provide a benefit. If you are deafened, you can't hear the vocal components of a spell, so that spell cannot affect you(or at least not as fully) as a spell that you could see an hear. The same applies to blinded. If you cannot see certain magics(such as a gorgon's gaze attack where classically eye-contact needed to be made), then those magics cannot affect you(or at least not as fully as usual, or the save DC is reduced.

Magic doesn't just affect you, it interacts with you, alters your perception, your thoughts, your physical being. To do so is more than simply a will save. Can a blind monk be affected by a visual illusion? Can an ear-less ooze be affected by Ghost Noise? Of course not.

Like mundane characters, there must also be real-world rules by which magic must follow, it cannot simply do anything otherwise it renders all other systems pointless.

So, I suggest and hope that in 5e, we will see magic that doesn't simply happen but requires very specific conditions to be met in order for it to succeed. Specifically, I want to see magic that requires the target to comprehend, at least on some basic level, that which is affecting them. Effects that rely on specific senses to function should function poorly or not at all when those senses are not recognizable to the caster(such as an alien creature whose eyes are in some location unknown to the caster) or are not functioning properly.
 

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Isnt this a bit more specific to illusion style magic, where perception is an issue.

Cause I dont care if you cant see a fireball, still going to burn you.
 

I guess this should also mean no more knocking oozes prone right lol.

Sure. If a creature has no discernible top, bottom, front or back, then which side it's on shouldn't matter. I always houseruled this way.
 

Isnt this a bit more specific to illusion style magic, where perception is an issue.

Cause I dont care if you cant see a fireball, still going to burn you.

The latter was my early point about energy translated into matter. Conjuring up stones and fireballs affects a target regardless of their senses.

But some attacks, like those that affect the mind through the use of the senses such as a magical bardic song or a hallucinatory vision should be dependent upon the quality and recognizable nature of the senses of the target.
 



Hasn't it always worked this?

I am pretty sure this common sense approach was how it was in 3x

No, not all spells that affected the senses were so common sense-y.

So if what I am looking for is simply "common sense" magic rules, then that's great. Lets all hope Wizards has some of that.
 

My only problem with the idea that if he has been deafened, he can't hear the next spell being cast, he can't be affected by it. If a tree falls in the woods, and no one is around...

However, if a person/creature is deafened, forcefully or not, and a spell requires a noise/sound component to be effective, like some illusion spells use, then I see no problem with granting a greater save bonus if not outright failure for the spell.
 

So the blind are immune to phantasmal killer as they know the image is fake since they can't see jack thus anything they see is fake?

"I'm blind so that can't be Crowno the Clown King. Pffft, whatever."
 

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