Doug McCrae said:I think it's brilliant, the best 3E book I've read outside the core rules. The items are extremely well costed, much more so than those in the DMG. Nothing is overpowered or underpowered. There's much coolness, especially the sets.
Players love magic items so it's important to get this part of the game right.
Eric Anondson said:I have a character in Living Greyhawk who definately has an item worth far more than 1/8 his wealth. A 15th level character bought a belt of magnificence +4. Oh dear, I sold nearly everything I had except armor and my shield to get it. 100,000gp for a +4 stat bump in all abilities, and only taking up a single body slot. The character has some amount of dependency on 5 of his 6 stats, Str (damage, attack, and various shield feat DCs), Dex (AC and Init), Con (hit points), Wis (bonus spells), Cha (smite and divine grace).
Yeah, that's an item worth more than 1/8 his wealth and I'm happy to pay it.
Hmm, I wonder if the 1/8 guideline actually means 1/8 excluding weapons and armor and shield...
Darth K'Trava said:Where is this item to be found?
Kerrick said:So... what was the point of using item levels again? *scratches head*
MerricB said:I gave all my PCs +6 Belts of Magnificence as a reward from Tenser before they took on Kyuss.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.