Marshall
First Post
Kerrick said:"Body slots" weren't formally introduced until the advent of d20. Before that, there were just guidelines as to what you could wear and where, and how many (one ring/hand, e.g.). I agree, though, that using ability affinities with the slots makes a bit more sense.
No it doesnt. Affinities are ONLY there to artificially create a use for the Forge Ring feat.
The MIC made them obsolete because the designers pretty much ignored them and made their own.
The designers recognized that the artificial cost inflation in the DMG was making anything but the big six COST several times its VALUE. This leads to PCs being equiped with nothing but 'Big Six' items.
Case in point: adding multiple abilities to an item is now 1.5 times the lower ability cost, instead of 2 times the higher one. This rule in particular is the largest part of my problem with the stacking abilities system - a smart player who wants an ability-boosting item will get himself something cheap, like boots of levitation, and add in a Dex bonus at cost, instead of the price of the entire item x1.5 (or the lower price x1.5, depending on which system you use).
Uh, since you dont have the rule correct to start with you cant fault the designers for your just now realizing it.
The only time an item costs 2x the base value, with the DMG calcs, is if its both the second ability AND in the wrong slot. Even slotless is only a +%50 upcharge. You ALWAYS mulitply the lower cost enhancement by 1.5 and add in the flat cost of the higher cost enhancement.
As such, this rule change means very little in the large scheme of things. In effect your only saving the upcharge on the relatively cheap base items from the MIC.
But... this book is encouraging the latter, by making everything cheaper, and making combining abilities cheaper also. Which is my second major gripe with the book - players were limited in the number of items they could have by the number of slots they had and, to a lesser degree, by their wealth, if they're made from scratch). You're still limited by slots now, but with the cheaper costs for combining things, you free up slots for other things - more magic items.
Its more a recognition that the games base assumptions include PCs having 'Big Six' items and that anything preventing gaining them had better have comparable ability or allow it altogether.
IOW, an Amulet of Health+6 is worth 36kgp, never 48kgp or 72kgp.
4,500 gp. Ability bonuses added to an item don't incur the x1.5 cost, but everything else does.
Technically, you cant add Gloves of Manual Prowess to Gloves of Dex+2. The GoMP are a specific item. However, theres nothing specific in the rules about what happens when you add to a standard enhanced item.