magnas_veritas said:
Later on, when one has more money, have the ring made, and get it made intelligent, so it can activate itself. Of course, you'll need a special purpose, which would be best put as "Keep Wielder's Butt Alive".
But that gets expensive.
I'm sorry to tell you that this item is entirely useless. If your hit points are ever at -10 or less, you are dead. Since you're a corpse, not a creature, the Heal will fizzle without effect.hong said:
My archer has just commissioned an amulet to cast a heal once per day, if/when he drops to -10 hit points or lower.
(bonus squared) x 1500 I'd say. Skirting the standard stacking rules (there are things that add compentence bonuses to saves, but the're not too common) can be powerful. I might also be tempted to simply limit the ability to rings alone and let it slide by at 1000x. (I sometimes don't allow certian bonuses to be added to wonderous items, requiring forge ring instead, but that's just me)hong said:Also, how much would people charge for an item that provides a +1 to +5 competence bonus to one save? Note: that's competence, not resistance. This would be ideal for, say, fighters with a +10 Will save at 15th level, with a +5 resistance bonus already figured in. Or a wizard with a +10 Fort save. Would (bonus squared) x 1000 gp suffice?
AuraSeer said:
I'm sorry to tell you that this item is entirely useless. If your hit points are ever at -10 or less, you are dead. Since you're a corpse, not a creature, the Heal will fizzle without effect.
Holy crap, who spit in your corn flakes this morning? All I did was point out a problem with your item.hong said:
Let us now assume that the people involved are all intelligent enough to realise what is the spirit and intended usage of the custom-made item in question, without having to worry about the legalistic quibblings of a few small-minded, ignorable individuals on certain messageboards.
AuraSeer said:
Holy crap, who spit in your corn flakes this morning? All I did was point out a problem with your item.
Items based on Contingency-like effects have the drawback that they're not smart.
They do what you say, literally, whether or not that's what you really wanted.
So it's important to get the wording right.
If you have a house rule that lets this magic item trigger "in between" your loss of hit points and your actual death, fine.
All you had to do was say so. There's no reason to get all pissy about it.
My archer has just commissioned an amulet to cast a heal once per day, if/when he drops to -10 hit points or lower.
Hypersmurf said:
Just make sure the BBEG doesn't find out about it - if he orders his goons to use subdual damage against you, it won't trigger...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.