Magic Item Daily's

Marauder_POV

First Post
Ok so from the PHB it looks like you can only use one magic items daily per day(even if you have multiple magic items with daily powers)

Am I reading this right? I would have thought that the power was contained in the item and could be used once per day, and that it had no effect on the amount of times you could use dailys on other items.

What do you think?
 

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It's based on tier:
Heroic tier: 1 daily item use per day
Paragon tier: 2 daily item uses per day
Epic tier: 3 daily item uses per day

in all cases, you can use one more Daily item after each milestone is passed.
(note, you can't use the same daily item more than once a day no matter how many milestones you get thru in a day).
 

The above is correct. At the start of the day you either have 1, 2, or 3 "Daily Magic Item Uses" depending on what tier of play you are in. You get one additional use every Milestone, but you can never use the same item more then once in the same day (though carrying multiples copies of items to use it perfectly fine...)

Note this only applies to Magic Items that say "Daily" in the power. If you have a Magic Item with an Encounter power, you can use that every encounter, no sweat.
 

The metagame restriction of the Milestone rules on magic items is very annoying because it severely reduces the usability of your magic items.

Effectively you can only use one magic items daily power every second encounter, that is not very fun if you want to play with your magic toys plus you risk bringing your PC into a situation where you could have saved yourself some pain or maybe avoided death if you could have used one magic item daily power but unfortunately it was "offline".

In the campaigns I DM, I houserule out the Milestone uses. The PCs may use their magic item daily powers as they see fit. The Action Point is also available every encounter. When I am playing I agitate for the use of this houserule.
 

I find the limitation not much of a limitation as I tend to go for properties, and find many of the daily powers underwhelming.
 

The whole idea was to get away from magic item dependency. In all previous editions of the game once PCs hit any decent level (sometimes as low as 6th level!) you tended to get the 'walking container for magic items' effect. I mean I recall one of the most powerful 1e characters I ran. Between Staff of the Magi, some robe or other, and a couple wands there was practically no point in bothering with memorized spells, those were saved for either utility purposes or last ditch dire circumstances. The character was basically a 2 legged magic item caddy mechanically.

Look at it this way, you have oodles of class powers, probably a racial power, and many classes can easily pick up a feat based power on top of that. Even at level 1 you have 3-5 powers right out of the box. 4e's emphasis is just not on magic item powers. Look at myths and legends too, how many mythical magic items granted powers? Not all that many and when they did they were things that got used rarely.

4e magic item daily use limitations are there for logical 'flavor' reasons and on top of that are intended to do away with a lot of the gulf cart syndrome that 3.x suffered from. Drop those limitations and by mid-paragon tier any clever player can crack the system wide open by stacking up 100's of instances of a couple of low level items with good daily powers. Far easier to have a rule that prevents that then to waste your time arguing with munchkins.
 


Someone told me that there was another way to use more than the tier-restricted amount of magic item daily powers. Is there a consumable or something like that which resets one's ability to use Magic Item Daily Powers?

Consumable: Edible Milestone. Level 5+
This appears to be a smooth, fist-sized rock. But it crumbles deliciously when placed in the mouth.
Lvl 5 50 gp
Lvl 15 1,000 gp
Lvl 25 25,000 gp
Effect: Consuming this enables one to do anything that passing a milestone enables.
 

A few things.

First: As Dice4Hire said, the majority of Magic Item Daily Powers honestly aren't that great. You should be looking for properties, with powers being a (situational) bonus.

Second: TarionzCousin- that would be a terribly unbalanced item as-written, not only because it would grant Action Points, but also because there's no reason to buy a higher-level version than a lower-level version. I'm sure a level 30 character would love to buy a hundred level 5 versions.

Third: The reason Magic Item Dailies are limited are, as AbdulAlhazred said, for balance reasons. Many magic items' dailies do not scale with level (and don't need to), meaning that a lower-level version is just as potent as a higher-level version. There would be nothing stopping a high-level character from buying a dozen lower-level items and using those abilities over and over.

Limiting Magic Item Dailies only feels like a restriction if you are under the assumption that they should act like class dailies. This is a fallacy; if Magic Item Daily powers were called something else, like "Magic Item Specials" instead of "Daily Powers", less people would associate the two. Magic Item Dailies are NOT the same as class daily powers- they are less powerful, much more situational, but are not permanent, as a player's daily power. A class daily can't be switched out on a whim (barring certain cases)- whereas you can pick up one magic item one day, and pick up a different one the next day, if the situation warrants it. Overall, magic item dailies follow completely different rules from class dailies. Once you understand that, it feels like less of a restriction.
 

Second: TarionzCousin- that would be a terribly unbalanced item as-written, not only because it would grant Action Points, but also because there's no reason to buy a higher-level version than a lower-level version. I'm sure a level 30 character would love to buy a hundred level 5 versions.
It was a joke item. Besides, once you get to 11th Level, you can't buy the Level 5 Rock. They are all sold out! B-)

In other news, the Artificer Class from the Eberron Players Guide does enable multiple uses of a magic item's Daily Power.
 

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