direkobold
First Post
So because of the way they iterate magic weapons and armor (i.e. a Flaming +3 sword is five levels higher than a Flaming +2 sword) there's a dead spot at levels 1,6,11,16,21 and 26. Meaning that at those levels there is only one kind magic weapon or armor available (the generic +X version).
I can understand this at level 1, but once you're up to level 21 or 26 you would think there would be more options than just a generic +5 or +6. I assume this is yet one more thing that only bugs me (full disclosure the things I like about 4E vastly outweigh what I dislike). But does this strike anyone else as a design flaw?
I can understand this at level 1, but once you're up to level 21 or 26 you would think there would be more options than just a generic +5 or +6. I assume this is yet one more thing that only bugs me (full disclosure the things I like about 4E vastly outweigh what I dislike). But does this strike anyone else as a design flaw?