Mercurius
Legend
A common complaint about 4E is the magic item economy, presumably the crazy inflation of cost at higher levels.
In our group we have gone from a single DM (me) to rotating duties among 2-4 of us. Transitioning from single to multi DMs has some unforeseen, albeit minor, consequences, in particular the implementation of house rules and the challenge of some kind of consistency with DM rulings. The current DM and myself have been trying to hammer down some house rules for magic items, such as: Only Heroic tier items can be purchased in shops except by DM's discretion; magic items can be "enhanced" by paying the difference between the current level and the level of the new enhancement - it is also possible to add new powers in a similar fashion. And so on.
But one thing we're struggling with is the cost of magic items, which is at complete odds with a more "realistic" economy in a fantasy world. Obviously higher level items should be much more expensive, but that much more?
So what I'm looking for are alternatives to the magic item economy. What do you do? Is there a formula that you use for cost or do you just use the RAW and don't mind the fact that you could buy 1,736 +2 swords for the same price of a single +6 vorpal weapon? Is that OK? Not OK? Alternatives?
The main thing is not really the purchase of items as finding a Paragon or Epic item for sale should be virtually possible, but how much it costs to enhance an item, that is to increase its power from one level to another. On one hand, the current costs are completely prohibitive unless we start doling out massive bundles of cash; on the other hand, they do keep PCs from buying or enhancing items way beyond their level.
Thoughts?
In our group we have gone from a single DM (me) to rotating duties among 2-4 of us. Transitioning from single to multi DMs has some unforeseen, albeit minor, consequences, in particular the implementation of house rules and the challenge of some kind of consistency with DM rulings. The current DM and myself have been trying to hammer down some house rules for magic items, such as: Only Heroic tier items can be purchased in shops except by DM's discretion; magic items can be "enhanced" by paying the difference between the current level and the level of the new enhancement - it is also possible to add new powers in a similar fashion. And so on.
But one thing we're struggling with is the cost of magic items, which is at complete odds with a more "realistic" economy in a fantasy world. Obviously higher level items should be much more expensive, but that much more?
So what I'm looking for are alternatives to the magic item economy. What do you do? Is there a formula that you use for cost or do you just use the RAW and don't mind the fact that you could buy 1,736 +2 swords for the same price of a single +6 vorpal weapon? Is that OK? Not OK? Alternatives?
The main thing is not really the purchase of items as finding a Paragon or Epic item for sale should be virtually possible, but how much it costs to enhance an item, that is to increase its power from one level to another. On one hand, the current costs are completely prohibitive unless we start doling out massive bundles of cash; on the other hand, they do keep PCs from buying or enhancing items way beyond their level.
Thoughts?