Magic Item Making

Not sure why it's malicious? However it does seem pretty clear that Monte et al never intended it to be possible to make continuously-active instantaneous-effect items that functioned 1/round (continous fireballer?), so I think saying 'no' is more in line with core rules, yup.
 

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S'mon said:
Not sure why it's malicious? However it does seem pretty clear that Monte et al never intended it to be possible to make continuously-active instantaneous-effect items that functioned 1/round (continous fireballer?), so I think saying 'no' is more in line with core rules, yup.

Please stop saying "continuously active" when it's really "at will". Something that occurs once every 6 seconds is not continuous - either by the plain english definition or be the way the term is used in-game.
 

S'mon said:
Not sure why it's malicious? However it does seem pretty clear that Monte et al never intended it to be possible to make continuously-active instantaneous-effect items that functioned 1/round (continous fireballer?), so I think saying 'no' is more in line with core rules, yup.
It's malicious because it's more offensive than just saying "no". Or kicking them.

I'm sure, to you, it doesn't sound malicious; you sound sincere. However, from my point of view -- and quite likely from a player's point of view -- it sounds like you're saying "Oh, sure you can have one. If you scrape together a BILLION DOLLARS first! Giggle, snort." It sounds like you're being obnoxious and lording over the player. Which, as I said, I'm sure is not your intent. But that's what it sounds like.

If you decide a magic item should be too expensive for a player to have, just say "no", rather than giving them a price equal to the GNP of an average D&D state...
 

Yeah, what they all said.

The magic items that PCs can make are the ones in the DMG. That table is a set of guidelines. The only rule is "buy your GM a car".

Hope that helps, -- N
 

apesamongus said:
Please stop saying "continuously active" when it's really "at will". Something that occurs once every 6 seconds is not continuous - either by the plain english definition or be the way the term is used in-game.

continuously active
continuously active continuously active
continuously active
continuously activecontinuously active

:p
 

Cyberzombie said:
It's malicious because it's more offensive than just saying "no". Or kicking them.

I'm sure, to you, it doesn't sound malicious; you sound sincere. However, from my point of view -- and quite likely from a player's point of view -- it sounds like you're saying "Oh, sure you can have one. If you scrape together a BILLION DOLLARS first! Giggle, snort." It sounds like you're being obnoxious and lording over the player. Which, as I said, I'm sure is not your intent. But that's what it sounds like.

If you decide a magic item should be too expensive for a player to have, just say "no", rather than giving them a price equal to the GNP of an average D&D state...

This is stupid - 260,000gp is nothing like the "GNP of an average D&D state", it's a 3rd the standard gear value of a 20th level PC (760,000gp), in fact my 3.0 DMG says a typical (nonmagical) castle costs 500,000gp! Or 1 million gp for a huge castle. 260,00 for something that casts magic missile, cure light wounds, charm person or whatever each round forever seems perfectly reasonable to me and might well be desirable to an Epic PC. The cure-light-wounds brooch would both ensure he never ran out of healing personally, and could be used to cure everyone of his minions during a siege, say (well 10/minute, 600/hr, 14400 in every 24 hour period).
 

I exaggerated a bit, but not by much. 1/3 of the equipment value for a 20th level character is NOT a reasonable price for anything. It would be much less offensive to just say no instead, as I said.
 

S'mon said:
This is stupid - 260,000gp is nothing like the "GNP of an average D&D state", ...

According to my calculations (written up in the Fantasy World Economics thread that is way buried), the yearly GNP of your average D&D state is something around 10 million. About half that goes to the king. Even assuming that expenses take up 80-90% of that, it is still within reason that permanent magic items of any type needed for the survival of a kingdom could have been made to order in the last few generations. Want to end sieges? Put portals in all your castles to allow travel between them.
 

Cyberzombie said:
I exaggerated a bit, but not by much. 1/3 of the equipment value for a 20th level character is NOT a reasonable price for anything. It would be much less offensive to just say no instead, as I said.

"Not a reasonable price for anything"? :\ So PCs should be able to have whatever they want (at low low prices)? Like I said, IMO this is stupid.
 

No, your player is wrong, at least as I understand it. An item that casts magic missile would have to be a spell completion, spell trigger, or command word item. It couldn't be a use-activated item, at least as I understand use-activated (or continuous) items, as described in the DMG p 213. So if he wanted reusable item that casts magic missile, that item would be command word activated. That item, assuming its of the correct body slot type, would have a cost of 1x9x1800/5 per daily charge. So a 5/day item would cost 16200 gp.
 

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