S'mon said:Not sure why it's malicious? However it does seem pretty clear that Monte et al never intended it to be possible to make continuously-active instantaneous-effect items that functioned 1/round (continous fireballer?), so I think saying 'no' is more in line with core rules, yup.
It's malicious because it's more offensive than just saying "no". Or kicking them.S'mon said:Not sure why it's malicious? However it does seem pretty clear that Monte et al never intended it to be possible to make continuously-active instantaneous-effect items that functioned 1/round (continous fireballer?), so I think saying 'no' is more in line with core rules, yup.
apesamongus said:Please stop saying "continuously active" when it's really "at will". Something that occurs once every 6 seconds is not continuous - either by the plain english definition or be the way the term is used in-game.
Cyberzombie said:It's malicious because it's more offensive than just saying "no". Or kicking them.
I'm sure, to you, it doesn't sound malicious; you sound sincere. However, from my point of view -- and quite likely from a player's point of view -- it sounds like you're saying "Oh, sure you can have one. If you scrape together a BILLION DOLLARS first! Giggle, snort." It sounds like you're being obnoxious and lording over the player. Which, as I said, I'm sure is not your intent. But that's what it sounds like.
If you decide a magic item should be too expensive for a player to have, just say "no", rather than giving them a price equal to the GNP of an average D&D state...
S'mon said:This is stupid - 260,000gp is nothing like the "GNP of an average D&D state", ...
Cyberzombie said:I exaggerated a bit, but not by much. 1/3 of the equipment value for a 20th level character is NOT a reasonable price for anything. It would be much less offensive to just say no instead, as I said.