Christopher Delvo
First Post
I haven't been on these boards in a long, LONG time. However, I remember the strong discussions that were had on these boards, and I was hoping to get some feedback on a topic that's been perplexing me, lately.
How do you, as players and GMs, like to handle magic items awarded in your games? This is kind of a three-part question, though, so I'll write each part individually, below.
1.) As a GM, what kind of magic items do you usually award to your players (consumables, weapons, wands, etc.), and how often do you usually award them magic items? Do you prefer your items to have charges, or to grant passive/at-will bonuses?
2.) As a player, what kind of magic items do you LIKE being awarded with (consumables, weapons, wands, etc.)? And how often do you like gaining new magic items? Do you prefer your items to have charges, or to grant passive/at-will bonuses?
3.) Would you prefer unique magic items that have a story/history to them (I.E. A sword forged by an ancient dwarven smith that can cleave through stone as if it were paper), or magic items with definitive rules that are easier to understand (+1 keen vicious longsword).
There is no right answer to any of these questions. I'm just looking to collect information, as I'm working on a blog post regarding this topic, and it's become a bit of an annoyance since I don't really know how the people at large feel about it.
Feel free to elaborate, if you like.
Thank you in advance for your feedback.
How do you, as players and GMs, like to handle magic items awarded in your games? This is kind of a three-part question, though, so I'll write each part individually, below.
1.) As a GM, what kind of magic items do you usually award to your players (consumables, weapons, wands, etc.), and how often do you usually award them magic items? Do you prefer your items to have charges, or to grant passive/at-will bonuses?
2.) As a player, what kind of magic items do you LIKE being awarded with (consumables, weapons, wands, etc.)? And how often do you like gaining new magic items? Do you prefer your items to have charges, or to grant passive/at-will bonuses?
3.) Would you prefer unique magic items that have a story/history to them (I.E. A sword forged by an ancient dwarven smith that can cleave through stone as if it were paper), or magic items with definitive rules that are easier to understand (+1 keen vicious longsword).
There is no right answer to any of these questions. I'm just looking to collect information, as I'm working on a blog post regarding this topic, and it's become a bit of an annoyance since I don't really know how the people at large feel about it.
Feel free to elaborate, if you like.
Thank you in advance for your feedback.