Olaf the Stout
Legend
I just want to check that I am doing this correctly.
Last session my group PC's got hit by a fireball. The sorcerer managed to roll a 1 on his saving throw, the first time this has happened. If I am doing this correctly then 4 magic items that he has have to make a saving throw. (Just out of interest, what happens to any non-magical items that he's wearing? Do I have to make a saving throw for his non-magical weapons too?)
I went through the top 10 list of things you don't want to be destroyed and ended up with.
A Cloak of Charisma +2 (worn)
An Empower Metamagic Rod (in his hands)
A +1 Ghost Touch Shocking Long Spear (sheathed/carried)
A Ring of Swimming +5
I then rolled saving throws for the magic items. Do they get to use the highest save modifier out of the PC and the magic item saving throw? What are the saving throws for the various items?
I'm assuming that the Rod passed and the rest failed. I then apply damage. Fire damage only does 1/2 damage to objects, correct? The fireball did 27 points of damage so it does 13 points of damage to the Cloak, the Ring and the Spear while the Rod only takes 6 points of damage.
I then apply hardness. The rod takes no damage after all that since it has toughness 10. The spear takes 2 points of damage (Hardness 11 by my calculation). What is the hardness for a ring? I'm assuming that the Cloak is toast since it is made of cloth, correct? I don't think the ring stands much of a chance either.
Is what I have done here correct? Am I missing anything? Could this system be any more convoluted?
Olaf the Stout
Last session my group PC's got hit by a fireball. The sorcerer managed to roll a 1 on his saving throw, the first time this has happened. If I am doing this correctly then 4 magic items that he has have to make a saving throw. (Just out of interest, what happens to any non-magical items that he's wearing? Do I have to make a saving throw for his non-magical weapons too?)
I went through the top 10 list of things you don't want to be destroyed and ended up with.
A Cloak of Charisma +2 (worn)
An Empower Metamagic Rod (in his hands)
A +1 Ghost Touch Shocking Long Spear (sheathed/carried)
A Ring of Swimming +5
I then rolled saving throws for the magic items. Do they get to use the highest save modifier out of the PC and the magic item saving throw? What are the saving throws for the various items?
I'm assuming that the Rod passed and the rest failed. I then apply damage. Fire damage only does 1/2 damage to objects, correct? The fireball did 27 points of damage so it does 13 points of damage to the Cloak, the Ring and the Spear while the Rod only takes 6 points of damage.
I then apply hardness. The rod takes no damage after all that since it has toughness 10. The spear takes 2 points of damage (Hardness 11 by my calculation). What is the hardness for a ring? I'm assuming that the Cloak is toast since it is made of cloth, correct? I don't think the ring stands much of a chance either.
Is what I have done here correct? Am I missing anything? Could this system be any more convoluted?
Olaf the Stout