Li Shenron
Legend
And then there are minor magical items. These don't have a +X bonus, and they might be more limited in their effect.
Items in this category should concentrate on capabilities and focus. These are the bread and butter of your magic-as-technology settings.
We live in world of technology. But we don't have items that make us better at fighting. We have *tools* and *conveniences*. Even in a fantasy world with a lot of fighting most of the magical items aren't going to be about fighting. They'll be the things that everyone uses, or everyone wants to need.
Examples of the sort of things that PCs might keep from this category:
* A quiver that can make an arrow five times a day. Each one vanishes if it isn't used within 10 minutes.
* A suit of armour that grows spikes when the wearer is grappled
* A ring that allows you to set mundane objects on fire (they have to have fuel to burn, though) or put out small fires
* A cloak that keeps everything you wear under it spotlessly clean
* Anything generated by the random magical item rules in the playtest, but without any +X or greater features added.
These sounds really very good ideas to me... the problem is that I am a fan of "magic as wonder"

It remains to be seen if the fans of "magic as technology" would be happy enough with items that don't enhance combat, or if instead what they really want is +s, or at least crunchy features that can be used in a fight.