I'm running a high level campaign now (level 17) and was hoping to put the party up against some tough melee opponents (death knight for one, frenzied berserker for another, and some tough fighters)... they'll all be human, or formerly human in the case of the death knight. They will have magical support in clerics, mages and a warlock, but their primary focus will be getting the melee wrecking crew into action. The magical support will be lower level than the PCs (level 11-13 range), but can still cause some damage.
If I'm the bad guys, I would be most worried about the party cleric, psion or sorcerer using some sort of will save spell/power to knock out one of my primary bad guys before he gets into the thick of melee. I'm not going to give them anything uber-expensive like a ring of spell turning, but some sort of one-shot item (spell, potion, ring, wondrous item, etc) that can at least get my main bad guys into the thick of melee.
The berserker does have the Mad Foam Rager feat as well.
I can also have the magical support focus on counter-spelling as well.
Thanks
If I'm the bad guys, I would be most worried about the party cleric, psion or sorcerer using some sort of will save spell/power to knock out one of my primary bad guys before he gets into the thick of melee. I'm not going to give them anything uber-expensive like a ring of spell turning, but some sort of one-shot item (spell, potion, ring, wondrous item, etc) that can at least get my main bad guys into the thick of melee.
The berserker does have the Mad Foam Rager feat as well.
I can also have the magical support focus on counter-spelling as well.
Thanks