Tallifer
Hero
Using my system (detailled on page eight in this thread, but that depends how many posts-per-page you have your settings), the need for thousands of platinum is negated, because the adventurers simply encounter a pile of treasure: much of that treasure is presumed to be readily portable wondrous artifacts of marvelous power: when the adventure is done, the players figure out what they got. They investigate and appraise the various trinkets and things and figure out what they are.
On the other hand, there is another way to use my system of abstracting the treasure during the adventure and realizing it specifically once the adventure is finished. The dungeon master could say that there are great heaps of gold, heavy statues, piles of trade goods and bits of gold which must be pried from the gilded walls and statuary. Either way, the math and the statistics do not slow down the adventure, because that will all be figured at the end.
On the other hand, there is another way to use my system of abstracting the treasure during the adventure and realizing it specifically once the adventure is finished. The dungeon master could say that there are great heaps of gold, heavy statues, piles of trade goods and bits of gold which must be pried from the gilded walls and statuary. Either way, the math and the statistics do not slow down the adventure, because that will all be figured at the end.