Mustrum_Ridcully said:Don't look at the price tags. Look at what the items do. Divination 1/day is more expensive in D&D 3 then the Headband of Intellect +2 - but if given the choice (and no possiblity to get a "refund"), most 5th level Wizards will take the Headband.
Because the Headband is critically important for his character. It is even a requirement to own at some point for a 3.x Wizard. The divination item is just a "nice-to-have".
The problem is that too many items have become required, and since you only have a limited amount of wealth by level, other items are usually sold at the first opportunity. That's what really is the crux of the "Christmas Tree" syndrom. It's not really the number of items you carry, is that none of the items does really interesting things at the same time. They just make you better at something you do anyway. They don't add something interesting.
Well, in general, ability to do something interesting scales with power. So you do need to compare the gp value. Of course, in *this* case, the players would do well do say "Divination, thats the spell that stops game play for 5 minutes while the DM comes up with a cryptic rhyme which we will spend hours debating before ignoring because we can't agree on what it actually means and it has a good chance of being wrong anyways? We sell it for the good of the campaign." If it had been, say, and Airwalk item, I would expect the wizard to choose the airwalk item over +2 int.
Remember that "interesting" includes "able to do something mechanically useful". If the item is going to be a substantial fraction of your total wealth, you really want it to be able to do that reliably. Items that duplicate very specialized spells... are not actually interesting because they stand a good chance of never being used.