nwn_deadman
First Post
Rel said:I think the comparison nwn_deadman is making is apples and oranges. In my opinion, the only way to get the effect he seems to want is to take the character wealth level in question, double it and generate random magic items totalling that amount. That would represent the somewhat random nature of the items that characters gain over the levels.
Then, he could travel the land seeking markets for the items he doesn't want to keep. The travel expenses will probably further eat into the 50% value that he gets to retain from the sale of those items. He may have to travel even further to use that gold to purchase items that he really wants.
This is all much more realistic (assuming that there isn't a nearby mega-city where all items can be bought and sold as per the book) but more of a hassle.
That is why the DMG offers the simple rules that it does. If you wish for something more complex, go for it.
If you really think that I am making an apples to oranges comparison, I think you need to go back to college!
IF the players all walk away from the table with 500 gp in value, how in the hell can the one with the magic item have 1000 gp wealth and the rest still have 500 gp?
YOU GUYS ARE THE ONES THAT ARE COMPARING APPLES TO ORANGES.
It does not matter that any of the other players would have to pay 1000 gp for the magic item. The FACT is that the one that got the magic item got 500 gp in value just like everyone else.