Re: revamp
nwn_deadman said:
When a player receives a magic item as a share of loot, the player will treat the items value as 1/2 its market value.
Now, take that 1/2 valuation and add it to the player’s accumulated wealth.
For instance, a cloak of resistance +1 is worth 1000 gp market value, but he player will only have to count this as a 500 gp share of the loot. The party has 6 players and 3000 gp to split between them.
Each of the players will receive a 500 gp value. Once the players have divided up the loot the gold/items that they have now are considered accumulated wealth.
Some of the people in here seem to think that the person that has the cloak now has amassed more wealth then the other characters, but has he really?
Yes, he has. Because, when another character spends his gold to aquire that same coak, he must spend 1000 gp, a net loss of 500 gp. So the character that got the cloak ends up with no extra gold and the cloak, while the character that got the cloak off the "open market" got his cloak, but lost 500 gold.
But in many campaigns, basic items like a Claok of Resistance is never bought; you find enough of them to go around. Hence, everyone gets a 50% discount. During play, and on common stuff found in many hoards.
I, for one, would never purchase most charges items at full price. After all, a permanent item can be sold for a refound, but a wand or potion is used up. But that's me.
But this does not mean that you normally get such a discount when creating your character, as other people here have pointed out. An inexperienced DM might give such a discount, but that only skeweres the relationship between the price of magical and magical items; it is the same thing as giving extra money, then saying that non-magic items bought before play cost extra. Because non-magical items are such a small part of your budget, it's better to simpy give more money straight off in this case.
In a mega-campaign such as Neverwinther Nights, I'd suggest that some player set us an alternate magic shop, with less than the 100% profit margin enjoyed by the NPC shopkeepers. Of course, he ight find that the HUGE stock of magic items he needs and the business hours he must keep doesn't make it worthwhile. But that's a question of supply and demand, not character generation.