D&D 5E Magic Items for Monks!


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Need suggestions for goat power. Also, does anyone know of any ancient legendary kung-fu type weapons from history or fiction?

Goats are known for their mountain climbing abilities, and being able to find purchase pretty much anywhere. Maybe something that functions like the spider climb shoes without the ability to stick to ceilings?
 

Goats are known for their mountain climbing abilities, and being able to find purchase pretty much anywhere. Maybe something that functions like the spider climb shoes without the ability to stick to ceilings?

That overlaps too much with the new Monkey power. How about, temporary hit points from eating a lot of food?
 

That overlaps too much with the new Monkey power. How about, temporary hit points from eating a lot of food?

Ah, I had not seen that you updated the original. That could work too, and give a high level monk a reason to still carry food, since they later become immune to starvation anyway.
 


Scroll of Secret Technique
Rare (+1), very rare (+2) or legendary (+3) wondrous item (requires attunement)

This ancient scroll bears diagrams and descriptions of secret martial arts techniques. Attuning to the scroll involves special exercises and practicing the secret techniques over the course of an hour, which can be done as part of a short or long rest.

Only one person can be attuned to the scroll at a time, and your attunement ends automatically after 24 hours, although you can re-attune at any time if you wish by repeating the exercises. If you are attuned to the scroll continuously for a year and a day, you gain the scroll's benefits permanently, although one of your attunement slots is permanently consumed by this benefit. The scroll can then be attuned by another person.

While you are attuned to this scroll, you gain the following benefits:
  • Your unarmed strike damage increases to 1d4 if it isn't already.
  • You may use Dexterity for attack and damage with unarmed strikes instead of Strength if you wish.
  • You gain a bonus to attack and damage with unarmed strikes equal to the bonus of the scroll (+1, +2, or +3).
  • Your unarmed strikes count as magical.
  • If you have ki points, you may spend a ki point when you attack on your turn to take a -5 penalty on your attack roll and gain a +10 bonus to damage.
 

Guan Dao of the stilled Moon
Rare

This carefully wrought wood, steel and mithral polearm (uses the stats of a glaive) is said to rest on the other side of a perfectly still pool of water outside the Ai-ya! monastery, appearing only on the night of the half moon.

It can be wielded by anyone proficient with a Quarterstaff.

The Guan Dao banishes creatures summoned from other planes back to whence they came with a single successful strike. It can do this 5 times. Afterwards, a monk may restore the power of the weapon by spending 10 points of Ki on it over the course of 10 minutes.

Furthermore, when the creature wielding the blade says Open the gate of the heavens in the Tongue of the Sun and Moon, they may cast the Gate spell. The Guan Dao becomes part of the open Gate, and keeps it open until someone says Close the gates of the heavens in the Tongue of the Sun and Moon, at which point it closes the Gate and returns to the pool outside the Ai-ya! monastery.

Oh yeah, it also does magical slashing damage. BECAUSE ITS A MAGIC WEAPON OR SOMETHING.
 

Ink of the Heavens [WIP]
Legendary
Requires Ki class feature

These special inks are created by secret methods in well hidden sacred places. Each ink is used to create one specific type of tattoo, one type for each creature in the zodiac. Every tattoo has different benefits as follows:

Rat

Those with the Rat tattoo gain the creatures' surprising flexibility. By spending 1 point of Ki, the wearer may squeeze themselves through a space as small as their head automatically, escape any bonds or chains or escape any grappling creature (or otherwise contort their body in strange ways). They may also spend 1 point of Ki to ignore one source of bludgeoning damage as a reaction.

Ox

The Ox brings supernatural fortitude and discipline. 1 Ki point allows the wearer to ignore conditions of any kind for 1 minute, heal 1 point of exhaustion or repel one intrusion into their mind.

Tiger

The Tiger gives both speed and strength. 1 Ki point gives the wearer advantage on an Initiative check or an additional 5 points of damage on all unarmed strikes made that turn.

Rabbit

The Rabbit gives wisdom. 1 Ki point gives the wearer proficiency (advantage to those who have proficiency) in Insight and Perception for 1 minute.

Dragon

The Dragon grants great power. The wearer may gain Ki points by killing living creatures using their Monk abilities or Unarmed Strikes. 1 Ki is gained per creature slain. However, the Dragon is dangerous in its' own right. Should the wearer gain more Ki than they can hold, their body turns on itself, and they begin taking 10d10 force damage each round until they spend their excess Ki.

Snake

The Snake gives stealth and a lying tongue. 1 Ki point gives the wearer proficiency (advantage to those who have proficiency) in Stealth and Deception for 1 minute.

Horse

The Horse gives unequaled speed. The wearer may spend 1 Ki point to gain the benefits of Step of The Wind for the next 10 minutes. The wearer may also spend 5 Ki points to cast Phantom Steed.

Goat

The Goat gives the power of prodigious digestion! The wearer may eat 30 pounds of food and gain 50 temporary hit points for doing so. Once they have done this, they must take a long rest before this power works again.

Monkey


The Monkey gives its' own astounding mobility. The wearer may spend 1 Ki point to automatically balance on any horizontal surface, even water or clouds, and the ability to cling to walls and ceilings for 1 minute.

Rooster

The Rooster grants consistency in all things. The wearer may spend 3 Ki points on any die their player has rolled to take the average result (rounded down) instead of what they actually rolled.

Dog


The Dog gives loyalty. The wearer may spend 1 Ki point per ally to prevent the wearers' action from causing harm to their allies, regardless of what the wearer does.

Pig

The Pig gives amiability. The wearer may spend 1 Ki to gain proficiency (advantage to those who have proficiency) in Persuasion for 1 minute, and in addition, the wearer may cast Calm Emotions when spending the Ki point.

This is all awesome, and I will be using this. Thanks a ton for making it.
 


You're welcome! I'm happy to spit out homebrew stuff anytime, really. Can't guarantee quality though. I have no editor to keep me in line. :p
The only thing I thought might have been an issue was that (at first) I felt it made more sense for the Dragon to deal radiant damage, but then I considered that you can get resistance to radiant damage, which would defeat the purpose of risk/reward. So that is a moot point.

Personally, I will be making it require attunement, to avoid the inevitable quest to "get inked". Not to mention, a group of monks that each have three of these would make for an interesting encounter, without giving them a bunch of Magic stuff that is just waiting to be looted.
 

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