luke_twigger
First Post
What if some/most/all magic items had negative effects aswell as positive ones? I'm thinking mainly in terms of items with a numerical bonus of some kind e.g. Amulet of Natural Armour, Cloak of Resistance, etc.
At the moment there's very little decision making required. If you get an Amulet of Natural Armour then you're very likely to wear it. The only common reason not to would be that you already have a better Amulet of some kind.
But for example, imagine a Tortoise Amulet, which gave +3 AC and -5' movement. This would lead to much more interesting decisions. Is the armour benefit worth the speed loss? Different characters could value the item very differently e.g. dwarf in platemail vs spring attack monk. In fact different players could value the item very differently e.g. one might say that a spring attack monk would hate to lose any speed whatsoever, another might argue that a high level monk has "spare" movement and the trade for the extra AC would be worth it.
Other ideas I had would be a family of items that did +2 Will, -1 Ref and various other combinations. Or a "reckless" sword with +2 to hit and damage but -2AC. Has anybody got any good ideas for similar items? Preferably ones with a tension between a worthwhile bonus and a relevant penalty to make it less of an automatic decision e.g. a ring which granted +5 Tumble and -10 Craft (Woodworking) would be a no-brainer.
Also, as the penalty would be found by the Identify spell and preferably incorporated in the flavour of the item (like the Tortoise Amulet increasing armour and decreasing speed) I wouldn't class these as cursed items.
Would this make the game more interesting? At present a party finds a +1 Ring of Protection and really the only question is which PC writes +1AC on their character sheet.
BTW I have no idea how to balance items like this in terms of GP pricing.
At the moment there's very little decision making required. If you get an Amulet of Natural Armour then you're very likely to wear it. The only common reason not to would be that you already have a better Amulet of some kind.
But for example, imagine a Tortoise Amulet, which gave +3 AC and -5' movement. This would lead to much more interesting decisions. Is the armour benefit worth the speed loss? Different characters could value the item very differently e.g. dwarf in platemail vs spring attack monk. In fact different players could value the item very differently e.g. one might say that a spring attack monk would hate to lose any speed whatsoever, another might argue that a high level monk has "spare" movement and the trade for the extra AC would be worth it.
Other ideas I had would be a family of items that did +2 Will, -1 Ref and various other combinations. Or a "reckless" sword with +2 to hit and damage but -2AC. Has anybody got any good ideas for similar items? Preferably ones with a tension between a worthwhile bonus and a relevant penalty to make it less of an automatic decision e.g. a ring which granted +5 Tumble and -10 Craft (Woodworking) would be a no-brainer.
Also, as the penalty would be found by the Identify spell and preferably incorporated in the flavour of the item (like the Tortoise Amulet increasing armour and decreasing speed) I wouldn't class these as cursed items.
Would this make the game more interesting? At present a party finds a +1 Ring of Protection and really the only question is which PC writes +1AC on their character sheet.
BTW I have no idea how to balance items like this in terms of GP pricing.