Herr der Qual
First Post
I've got a good start, includes, rarity, type and page # in the DMG
So, I am understanding of the reasons but unhappy about WotC's solution to magic item saturation. The lack of magic shops has been distinctly felt in my group, honestly I could care less about the +2 longsword or +1 chain mail. I miss having a Robe of Useful Items or a Handy Haversack. I am planning on starting a new campaign as DM and was wondering if you as players or DM's have similar feelings.
I am planning on addressing the issue as such:
- Magical arms and armour are not made anymore the secret to their construction was lost.
- Wonderous Items that do not fall into the previous category are available in most places with scant selection the smaller the population center.
- Potions, Scrolls and Wands have a very active and competative market.
- Rings and Rods treated like Wonderous items, however the availability of rings will be slightly better than rods and available in the same shops that deal in wonderous items rods less available and in places that deal in potions, scrolls and wands.
- Prices are taken directly from PF.
I just mentioned in another thread that I used the rules for selling magic items to create rules for finding and buying them.
snip.
Can you specify the particular thread? I would be interested in seeing these rules.
Except it's much harder to add a balanced set of magic item prices, than it is to remove them.It's so crazy to me how much people's experience with the game can vary. I guess that's one of the things that makes D&D so awesome. The game's return to a lessening of magic item abundance has been one of my favorite things about it. For me, the number one destroyer of verisimilitude in D&D was magic item shops. It was among my least favorite things about the past two editions of the game. For reasons that are difficult to explain quickly, I find the idea of magic item shops and a magic item economy built around adventurers to be exponentially more unbelievable than a fire breathing dragon.
The solution seems simple though. If your group prefers magic item shops and heroes that already know what every single magic item is ("Hello shopkeep! I would like a +3 Frostbrand longsword, a Robe of Useful Things, and an Apparatus of Kwalish please."), then just alter that conceit of the game.