Ultimatecalibur
Explorer
I do not get some posters dislike of Magic Weapons granting accuracy bonuses, but want to give them damage bonuses. My understanding has it that an accuracy bonus is better than a damage bonus from a game stability perspective.
In most editions of D&D, monster lifespans can be simplified down to the rough number of hits they can take. In other words, a 1 Hit Die monster can take 1 hit, a 2HD monster can take 2 hits, a 3HD monster can take 3 hits, etc.
An accuracy bonus increases the frequency of a hit occurring with out decreasing the number of hits a monster can survive. On the other hand, a damage bonus decreases the number of hits a monster can survive while maintaining the frequency of hits.
An accuracy bonus alone will maintain the minimum length of the fight while decreasing the expected maximum length(the theoretic maximum length of a fight is infinite) making the game more stable.
A damage bonus alone will decrease the minimum length of the fight without decreasing the expected maximum length of the fight making the game more swingy.
In most editions of D&D, monster lifespans can be simplified down to the rough number of hits they can take. In other words, a 1 Hit Die monster can take 1 hit, a 2HD monster can take 2 hits, a 3HD monster can take 3 hits, etc.
An accuracy bonus increases the frequency of a hit occurring with out decreasing the number of hits a monster can survive. On the other hand, a damage bonus decreases the number of hits a monster can survive while maintaining the frequency of hits.
An accuracy bonus alone will maintain the minimum length of the fight while decreasing the expected maximum length(the theoretic maximum length of a fight is infinite) making the game more stable.
A damage bonus alone will decrease the minimum length of the fight without decreasing the expected maximum length of the fight making the game more swingy.