howandwhy99
Adventurer
to OP:
Wizards have said a few things about magic items for D&DN
1st - MI's are no longer mandatory to play the game. You could have a setting with no magic items or one bursting from the seams with them. It's is campaign-specific.
2nd - MI's aren't required to meet balancing metrics for level appropriate challenges, especially combats. No more +3 for every saving throw by whatever level anymore. All benefits of MI's (and penalties) are on top of the rest.
3rd - Crafting magic items is no longer the default, except for lower level items like potions and spellbook increasing items a.k.a. scrolls. Crafting will be offered as an add-on. I expect multiple versions with different costs and requirements.
4th - Magic items as mysterious elements of the game to explore (i.e. magical) will also be one of the presented means for DMing magic.
Wizards have said a few things about magic items for D&DN
1st - MI's are no longer mandatory to play the game. You could have a setting with no magic items or one bursting from the seams with them. It's is campaign-specific.
2nd - MI's aren't required to meet balancing metrics for level appropriate challenges, especially combats. No more +3 for every saving throw by whatever level anymore. All benefits of MI's (and penalties) are on top of the rest.
3rd - Crafting magic items is no longer the default, except for lower level items like potions and spellbook increasing items a.k.a. scrolls. Crafting will be offered as an add-on. I expect multiple versions with different costs and requirements.
4th - Magic items as mysterious elements of the game to explore (i.e. magical) will also be one of the presented means for DMing magic.