Magic Items...

to OP:

Wizards have said a few things about magic items for D&DN

1st - MI's are no longer mandatory to play the game. You could have a setting with no magic items or one bursting from the seams with them. It's is campaign-specific.

2nd - MI's aren't required to meet balancing metrics for level appropriate challenges, especially combats. No more +3 for every saving throw by whatever level anymore. All benefits of MI's (and penalties) are on top of the rest.

3rd - Crafting magic items is no longer the default, except for lower level items like potions and spellbook increasing items a.k.a. scrolls. Crafting will be offered as an add-on. I expect multiple versions with different costs and requirements.

4th - Magic items as mysterious elements of the game to explore (i.e. magical) will also be one of the presented means for DMing magic.
 

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to OP:

Wizards have said a few things about magic items for D&DN

1st - MI's are no longer mandatory to play the game. You could have a setting with no magic items or one bursting from the seams with them. It's is campaign-specific.

2nd - MI's aren't required to meet balancing metrics for level appropriate challenges, especially combats. No more +3 for every saving throw by whatever level anymore. All benefits of MI's (and penalties) are on top of the rest.

3rd - Crafting magic items is no longer the default, except for lower level items like potions and spellbook increasing items a.k.a. scrolls. Crafting will be offered as an add-on. I expect multiple versions with different costs and requirements.

4th - Magic items as mysterious elements of the game to explore (i.e. magical) will also be one of the presented means for DMing magic.

WotC's follow-up publication to the magic item rules will probably be a diet book that will allow you to eat as many calories as you like without getting fat. At least that will be the declared approach in the design phase.

Mind you, I could do with that diet, so I still hold out some hope that it won't be "so just use your willpower" . . . (or back to magic items, it won't simply lean heavily on the DM to figure out what's a good encounter challenge in either a low-magic-item or high-magic-item game)

It seems like a complex challenge, but we haven't seen the first pass at it yet.
 

Expanded Definition of Magic: Then we have magical auras, how many magical items can one activate on oneself at one time, how many potions can one drink before it becomes harmful - so many thoughts and ideas could go into this.

You know... as annoying as Gygax's tendency to make charts for everything could get at times... occasionally he struck gold.

I wouldn't mind bringing back the Potion Miscibility table at all.

slobo777 said:
WotC's follow-up publication to the magic item rules will probably be a diet book that will allow you to eat as many calories as you like without getting fat.

You are a wickedly funny man, you know that? If I could XP you, I surely would.
 

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