Yokiboy
First Post
Hey gang,
I love magic items, but try to keep them feeling truly magic by down playing how common they are. In other words I run a pretty low magic campaign (set in Kingdoms of Kalamar btw).
I'd like to use some of the cool magic items for NPCs, but that ultimately means that they will fall into the hands of the PCs, how do the rest of you handle this aspect? What I mean is, in a regular campaign, following the DMG when it comes to magic items, do you just let the players get all the goodies from the NPCs and then go sell or trade the stuff they don't want?
Do any of you use magic items with limited activations or perhaps that are bonded to the individual that it was made for, and won't be magic for anyone else?
Basically I'm looking for ideas on how to handle an increase in magic items in my campaign, and the effects this could have on it.
TTFN,
Yokiboy
I love magic items, but try to keep them feeling truly magic by down playing how common they are. In other words I run a pretty low magic campaign (set in Kingdoms of Kalamar btw).
I'd like to use some of the cool magic items for NPCs, but that ultimately means that they will fall into the hands of the PCs, how do the rest of you handle this aspect? What I mean is, in a regular campaign, following the DMG when it comes to magic items, do you just let the players get all the goodies from the NPCs and then go sell or trade the stuff they don't want?
Do any of you use magic items with limited activations or perhaps that are bonded to the individual that it was made for, and won't be magic for anyone else?
Basically I'm looking for ideas on how to handle an increase in magic items in my campaign, and the effects this could have on it.
TTFN,
Yokiboy