Level Up (A5E) Magic items

Morrus

Well, that was fun
Staff member
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Are those required components, or are those examples of possible components? Because it looks really cool, but if those are the required components, then it becomes a bit of a standardized recipe, which personally I don't like for magic item creation.
 

Crafting components seems a little much IMO. Why would the components be any different than those required to cast the rather mundane spells stored in the staff? This doesn't make much sense to me. Though the O5E core books don't seem to go into too much depth into the process of creating a magical item.
 

Crafting components seems a little much IMO. Why would the components be any different than those required to cast the rather mundane spells stored in the staff? This doesn't make much sense to me. Though the O5E core books don't seem to go into too much depth into the process of creating a magical item.
Because magic items are permanent rather than (usually) quickly-dissipating effects.
 




Crafting components seems a little much IMO. Why would the components be any different than those required to cast the rather mundane spells stored in the staff? This doesn't make much sense to me. Though the O5E core books don't seem to go into too much depth into the process of creating a magical item.
The components seem pretty fitting for what sounds like a rather powerful magic item that will be rather permanent. Neither of them technically requires (or excludes)killing a dragon or efreeti & it's not like a gm couldn't sell them via npc/in game auction house or even have an npc say "my sources tell me your looking for one of these. What a coincidence that I'm looking for a man/woman/etc with skills like yours to do x" rather than a wagon of gold
 

The components seem pretty fitting for what sounds like a rather powerful magic item that will be rather permanent. Neither of them technically requires (or excludes)killing a dragon or efreeti & it's not like a gm couldn't sell them via npc/in game auction house or even have an npc say "my sources tell me your looking for one of these. What a coincidence that I'm looking for a man/woman/etc with skills like yours to do x" rather than a wagon of gold
All good points. As far as I know in O5E there isn't a permanency spell that I could find, so I'm assuming that A5E will use more exotic components and provide more structure/guidance to crafting magical items.
 

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