Because magic items are permanent rather than (usually) quickly-dissipating effects.Crafting components seems a little much IMO. Why would the components be any different than those required to cast the rather mundane spells stored in the staff? This doesn't make much sense to me. Though the O5E core books don't seem to go into too much depth into the process of creating a magical item.
Not always.Because magic items are permanent
Nearly always--especially staves like the one in the example. I'm not talking about one-use items like scrolls and potions.Not always.
The components seem pretty fitting for what sounds like a rather powerful magic item that will be rather permanent. Neither of them technically requires (or excludes)killing a dragon or efreeti & it's not like a gm couldn't sell them via npc/in game auction house or even have an npc say "my sources tell me your looking for one of these. What a coincidence that I'm looking for a man/woman/etc with skills like yours to do x" rather than a wagon of goldCrafting components seems a little much IMO. Why would the components be any different than those required to cast the rather mundane spells stored in the staff? This doesn't make much sense to me. Though the O5E core books don't seem to go into too much depth into the process of creating a magical item.
All good points. As far as I know in O5E there isn't a permanency spell that I could find, so I'm assuming that A5E will use more exotic components and provide more structure/guidance to crafting magical items.The components seem pretty fitting for what sounds like a rather powerful magic item that will be rather permanent. Neither of them technically requires (or excludes)killing a dragon or efreeti & it's not like a gm couldn't sell them via npc/in game auction house or even have an npc say "my sources tell me your looking for one of these. What a coincidence that I'm looking for a man/woman/etc with skills like yours to do x" rather than a wagon of gold