Magic Kingdom For Sale* (*Some Assembly Required)

Trekt smiles looking around, he'll head off to the blacksmiths shop with Grik and begin examing the items there. He never was one to stay in place for very long. Grik ambles along behind him, again hoping to scratch his brain with his middle finger this time.
 

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Allyra

“That is right, we came here to settle not only to explore. We'll take this into consideration. Maybe we can turn this place into a keep and have someone watch over the surroundings. I would still prefer the area near the lake in the west for our main stronghold. In any way, I can assure you, that we will ask for your counsel when it comes to questions of this area and not just decide over your head. I hope this is in your interest as well. We only seek your friendship, not your servitude. And we do not want to compromise what has been here for centuries already. The magic of your tree is strong and lasting and as such it shall remain.”
 
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*Shal shows momentary tenseness at the mention of the necromancer, but then relaxes when he hears that he is long gone.*

"We have brought the means to build our own homes. We need not inhabit this place if you do not wish it."
 

"Yes," echoes Phaeder, "we seek stewardship over this land, but not mastery over it, and would live peaceably and harmoniously with its inhabitants if we may. Your aid and counsel we would value greatly, for you are a creature wise to the ways of these woods and know how best to tend to them." *Looking at her majestic tree, Phaeder has a hard time imagining anyone cruel enough to set fire to it to torture her but then such an act is not in his nature and he hopes that it never will be.*
 

"If you do not inhabit it, those that might come after you will. Take this place, and cleanse its name. Consider this a test of your virtue," Aya says, her voice utterly neutral.
 

"Virtue is always strong with Kord!" Drakkon will rumble confidently, despite Ishkabar's attempts to cut him off. "The bard speaks true! You can have confidence in... mmph!"

"We thank you for your words of wisdom, Lady Aya, and we are in your debt. Please, let us know when there is any way that we can assist you or the denizens of this land," Ishkabar will say once his hand covers Drakkon's mouth.
 

"Well, what are you dolts waiting for? A written invitation or something?" grumbles Anshul. "She's practically handed the keys to the castle to you. Get exploring already!" The words are accompanied by the mental equivalent of a slap upside the head.

*Jolted out of his partial contemplation of a new song, Phaeder looks around at his compatriots.* "Well, shall we have a look around at state of this place then?" *he asks them.* "I think Trekt wandered off towards the smithy. We can join up with him and check it out before tackling the main keep."

*He turns and bows gracefully to Aya.* "Thank you, Lady Aya, for sharing your tale with us. I would hear more about these woods and about your life before the dark times, if I may, at a later date," *he says softly.* "And if it would not offend, I would re-pay your tellings in song and music."
 


"I'm not really interested in smithes, but I'd like to take a look at the keep itself.", Rezomael says. He gives a slight bow to Aya before heading off to check the keep.
 

*Phaeder and Trekt enter into the smithy, finding the forged banked and warm. Curious how they did not notice the smell of burning before... then the coals move. Phaeder stares at them, suddenly realizing it's some kind of fire creature, probably bribed to stay here by Aya to serve as her forge fire. Probably an elemental of some sort; you've see that before in the homes of skilled magicians or priests.*

*The forge is fanatically neat, though rather strange. Plants of all sorts poor down inside the walls, neatly twining over the racks and bins, though staying clear of the weapons. Reddish vines climb over the forge itself, laden with smoldering red seed pods that glow faintly from within. That's no native vegetation, for certain.*

*Around the forge, in the various racks, are a wealth of weapons. A plethora of daggers, shining and sleek, await in their wooden cases, and several longbows with quivers of arrows stand ready, their strings coiled in waxed paper. Staves lovingly carved with vines and flowers are against the far wall, while closest to the forge the large metal weapons await.*

*There are several longswords, shortswords, flails, axes, and maces, but there are five weapons that clearly stand out. A bastard sword with a hilt containing golden panther heads, green gems, and faces of demons on the pommel, twin short swords with crystal blades (one blue, one smoky gray) with silver hilts decorated with rubies, a magnificent double-headed battleaxe with arcane symbols on the blade and the figure of a woman worked into the shaft, and a sickle with a moon-shaped blade and a handle inlaid with white wood.*

*There is also a long rosewood box, long enough to contain a sword, that is locked with a red crystal lock.*

~~~

*Those that go exploring in the castle find that it is empty of furnishings in the classical sense. But apparently Aya has been busy in the last few centuries, for plants have invaded every nook and cranny of the place. Some have been trained to form tapestries of flowers, carpets of moss, chairs, beds, and tables of entwines vines and wood, but others places have been left to run wild, making homes for birds, rabbits, and other small creatures.*

*In taking inventory of the rooms, you find three kitchens (a kitchen for the lords, one for the upper servents, and one for the lower servents), three cellars (with a few large casks of wine left), over two dozen bedrooms, a large dining hall, two servant's dining halls, servent's quarters for over two hundred, two dozen bedrooms, most with attached bathrooms containing what would have been considered the most modern conveniences, a ballroom, five good-sized reception rooms, a throne room, a smaller audience chamber, two parlors, a games room, a trophy room, a solar, many storage rooms, a conservatory, and a glassed-in garden.*

*In many rooms, where the light is best, you find plants that decidedly move and feed on things other than sunlight. If you leave them alone, however, they leave you alone.*
 

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