*Phaeder and Trekt enter into the smithy, finding the forged banked and warm. Curious how they did not notice the smell of burning before... then the coals move. Phaeder stares at them, suddenly realizing it's some kind of fire creature, probably bribed to stay here by Aya to serve as her forge fire. Probably an elemental of some sort; you've see that before in the homes of skilled magicians or priests.*
*The forge is fanatically neat, though rather strange. Plants of all sorts poor down inside the walls, neatly twining over the racks and bins, though staying clear of the weapons. Reddish vines climb over the forge itself, laden with smoldering red seed pods that glow faintly from within. That's no native vegetation, for certain.*
*Around the forge, in the various racks, are a wealth of weapons. A plethora of daggers, shining and sleek, await in their wooden cases, and several longbows with quivers of arrows stand ready, their strings coiled in waxed paper. Staves lovingly carved with vines and flowers are against the far wall, while closest to the forge the large metal weapons await.*
*There are several longswords, shortswords, flails, axes, and maces, but there are five weapons that clearly stand out. A
bastard sword with a hilt containing golden panther heads, green gems, and faces of demons on the pommel, twin
short swords with crystal blades (one blue, one smoky gray) with silver hilts decorated with rubies, a magnificent double-headed
battleaxe with arcane symbols on the blade and the figure of a woman worked into the shaft, and a
sickle with a moon-shaped blade and a handle inlaid with white wood.*
*There is also a long rosewood box, long enough to contain a sword, that is locked with a red crystal lock.*
~~~
*Those that go exploring in the castle find that it is empty of furnishings in the classical sense. But apparently Aya has been busy in the last few centuries, for plants have invaded every nook and cranny of the place. Some have been trained to form tapestries of flowers, carpets of moss, chairs, beds, and tables of entwines vines and wood, but others places have been left to run wild, making homes for birds, rabbits, and other small creatures.*
*In taking inventory of the rooms, you find three kitchens (a kitchen for the lords, one for the upper servents, and one for the lower servents), three cellars (with a few large casks of wine left), over two dozen bedrooms, a large dining hall, two servant's dining halls, servent's quarters for over two hundred, two dozen bedrooms, most with attached bathrooms containing what would have been considered the most modern conveniences, a ballroom, five good-sized reception rooms, a throne room, a smaller audience chamber, two parlors, a games room, a trophy room, a solar, many storage rooms, a conservatory, and a glassed-in garden.*
*In many rooms, where the light is best, you find plants that decidedly move and feed on things other than sunlight. If you leave them alone, however, they leave you alone.*