*Once the determination of who is staying is done, you can talk to Aya about your intentions.*
"I can wait, of course. I will talk to your warriors while you're gone, I shall teach them about the plants around here, some of them can be rather... feisty," Aya says with a strange smile.
*The next morning you can slip out, heading again toward the river. In the next few weeks you encounter several more gnoll tribes, the Torngut (with their fierce claw-to-claw combatants, they particularly liked fighting Drakkon and his men), the Milkstealer (an unusual but not unheard of tribe solely of gnoll women, considered spiritually special, they must live away from men), the Boarchaser (expert hunters of the various exotic beasts, they allowed your hunters to join them, and brought down a small clutch of rather tasty owlbears), and the Legbreaker (a more war-like tribe on the fringe of troll territory).*
*The hunting has been good, the gathering plentiful. You haven't noticed any dragons or other particularly large, intelligent predators (barring the gnolls) yet, so that's a blessing. Well, there were some kobold tracks, but kobolds are generally too cowardly to attempt to even confront so large a party unless they outnumbered you ten to one or more.*
*There are plenty of owlbears, but they seem to be favored prey of gnoll hunters, so that keeps their numbers down. Deer, rabbits, wolves, foxes, these forests are very rich. There's a few carnivorous plants, assassin vines and the like about, so one does have to keep on one's toes. There have also been traces of dire animals. At least two scouts came back after having quite a fright upon meeting two krenshar in their lair. A few have spotted pegasi flying above the trees, and some others have spotted other things, large insects and bats. No one has seen any pixies or grigs, but then again with such a large group moving through the area that's not too surprising.*
*Finally the scouts brought back word that there was a large river up ahead. Making good time, you finally come to the banks of the large river. Over a hundred yards across, this is going to be difficult to traverse. There are not too many rocks in it, which argues for it being deep, and it seems to be swift as well. As you're evaluating the rocky banks, Trekt and Grik spot someone on the other bank. It seems to be a centaur. Looking at you all with astonishment, the centaur turns and slips back into the woods, disappearing from view.*
"I can wait, of course. I will talk to your warriors while you're gone, I shall teach them about the plants around here, some of them can be rather... feisty," Aya says with a strange smile.
*The next morning you can slip out, heading again toward the river. In the next few weeks you encounter several more gnoll tribes, the Torngut (with their fierce claw-to-claw combatants, they particularly liked fighting Drakkon and his men), the Milkstealer (an unusual but not unheard of tribe solely of gnoll women, considered spiritually special, they must live away from men), the Boarchaser (expert hunters of the various exotic beasts, they allowed your hunters to join them, and brought down a small clutch of rather tasty owlbears), and the Legbreaker (a more war-like tribe on the fringe of troll territory).*
*The hunting has been good, the gathering plentiful. You haven't noticed any dragons or other particularly large, intelligent predators (barring the gnolls) yet, so that's a blessing. Well, there were some kobold tracks, but kobolds are generally too cowardly to attempt to even confront so large a party unless they outnumbered you ten to one or more.*
*There are plenty of owlbears, but they seem to be favored prey of gnoll hunters, so that keeps their numbers down. Deer, rabbits, wolves, foxes, these forests are very rich. There's a few carnivorous plants, assassin vines and the like about, so one does have to keep on one's toes. There have also been traces of dire animals. At least two scouts came back after having quite a fright upon meeting two krenshar in their lair. A few have spotted pegasi flying above the trees, and some others have spotted other things, large insects and bats. No one has seen any pixies or grigs, but then again with such a large group moving through the area that's not too surprising.*
*Finally the scouts brought back word that there was a large river up ahead. Making good time, you finally come to the banks of the large river. Over a hundred yards across, this is going to be difficult to traverse. There are not too many rocks in it, which argues for it being deep, and it seems to be swift as well. As you're evaluating the rocky banks, Trekt and Grik spot someone on the other bank. It seems to be a centaur. Looking at you all with astonishment, the centaur turns and slips back into the woods, disappearing from view.*