Magic missile as a cantrip

Charlaquin

Goblin Queen
I feel Shield is way too powerful. And if always-on, super powerful.


On the other hand, Mage Armor might work as a cantrip. It would be a must-have, and on the potent side. But ultimately, it is equivalent a proficiency with medium armor. Maybe two cantrips.
Note that I changed it from +5 to +2, and from lasting through the round to only functioning against the triggering attack.
 

Charlaquin

Goblin Queen
Eh, I still don't see a magic missile cantrip as a must have cantrip. Maybe for sorcerers with quicken spell, but it's still lower damage and no rider for an auto hit. But that shield cantrip is a pretty powerful cantrip. A free reaction for +2 to AC is far more disruptive to the bounded accuracy of 5e than an action that deals guaranteed 2.5 damage per tier
Keep in mind, with the way I worded it, it only works against one attack per round at most, and uses up your reaction. It should be less disruptive to bounded accuracy than an actual shield.
 

Salthorae

Imperial Mountain Dew Taster
Keep in mind, with the way I worded it, it only works against one attack per round at most, and uses up your reaction. It should be less disruptive to bounded accuracy than an actual shield.
Changing it to +2 and only the triggering attack makes it exactly half of the War Mage tradition’s 2nd level ability. Except that ability limits you to only casting Cantrips until the end of your next turn when you use it.

This is one of the main reasons NOT to change magic missile.

It has so many ripple effects. 5e balanced MM as a 1st level iconic spell.

If that changes, then al the things (like shield and such) have to be gone over as well.

Wizards only start the game with 3 cantrips also.

If you make magic missile and shield cantrips, many/most wizards now have 2 of their first 3 cantrips pre-selected.

Seems unnecessary to me.
 

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