3d6 said:Why is 3d6 at first level right out? That's what the fighter does every round.
3d6 said:The wizard should deal more damage for those two rounds he's casting spells. That's pretty much the only way he meaningfully contributes. As it stands now, over 4 rounds, the archer probably has dealt more damage. Over 8 rounds I guarantee it.
In an ideal situation I would agree with you. But with penalties for firing into melee, Dex not being a prime stat for Wizards/Sorcerors, and environmental issues like concealment, Magic Missile has a very secure place in the standard arsenal and I would NEVER not take it.Question said:While MM is a auto-hit, your chances to miss with a touch attack spell is absurdly low, unless you are using it against incorporeal, etc enemies, which isnt that often.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.