Magic of Eberron - any good?


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Nightfall said:
While the book is well done, I do think the authors missed the point in covering merely psionics and arcane arts. I mean magic is both DIVINE and arcane. A book about the magic of Eberron, IMHO, should have more than just the arcane and psionic traditions of some of Eberron.
Now, be fair. If Magic of Eberron covered all the magic of Eberron, what would WotC publish next month?
 

What ever the hell they wanted!! There's still plenty of continents, mysteries and other stuff to explore that DON'T have to involve any magics, divine, arcane or psionic.
 

demiurge1138 said:
I rather like Magic of Eberron so far, but here's my secret.

I haven't read it.

That is to say, I haven't sat down and read the thing from cover to cover. I've merely browsed its rules, liked what I saw, used a feat or a magic item or a monster or whatever. I'll probably read the whole thing sooner or later, but it's not too high on my priorities for now. And as a toolbox, it's great. I'm just not too sure how I'll enjoy it as a book.

Demiurge out.
Ditto.
From what I've browsed, I mostly like what I see.
The monsters are cool. The Daelkyr Half-Breed and Psiforged are cool. Some of the feats are interesting and the Husk of Infinite Worlds? Fricken Awesome.

Still, I'm not sure if I'll like it as much when I sit down and actually READ through it. So far, it's not as well written nor as plot-hookey as Five Nations (a book I love, despite the discrepancies) or Sharn, but it does have some neat PrC's and character options. It also isnt a strictly 'spell book' as Magic of Faerun is (a book I found strangely overrated), but it has a few neat spells (Scry Trap? Yoink!).

Right now, I'm placing it below Five Nations and Sharn, but well above Races of Eberron. We'll see how well it holds up after a more thorough analysis.
 

Pants,

I have Races of Eberron, Sharn, Explorer's Guide and Five Nations. I can honestly say compared to the rest of them it's a pretty weak/half hearted effort in my mind. That said, it's not to say it's a BAD book. Just I felt there was a lot of room for improvement.

Magic of Faerun IS over-rated but at least when you read it you KNEW it covered divine magics pretty darn decently. This one didn't even give it the time of day!
 

Nightfall said:
Pants,

I have Races of Eberron, Sharn, Explorer's Guide and Five Nations. I can honestly say compared to the rest of them it's a pretty weak/half hearted effort in my mind. That said, it's not to say it's a BAD book. Just I felt there was a lot of room for improvement.
Hm, I disagree. :)
I'd call RoE the weak/half-hearted Eberron link (by a large margin), but that might be my dislike of the 'Races' books shining through.

Magic of Faerun IS over-rated but at least when you read it you KNEW it covered divine magics pretty darn decently. This one didn't even give it the time of day!
For some reason, I expected MoE to give more coverage to the arcane side (not necessarilt the psionics, but whatever, psionics deserves it).
Just wait until Eberron gets its book on Gods. ;)
 

Pants,

Probably so but I felt the chapters on the new races were pretty decent. I won't say I love the Races books (I'm not feeling much love for them as I prefer SL races to D&D/d20 core races), but RoE had some interesting ideas nonetheless.

Magic of Eberron SHOULD cover arcane. I just felt that with the addition to psionics, they pretty much kicked divine magic to the side. I just didn't understand that. Magic is still magic, even if the sources are different. I will wait for the Eberron God book but some how still feel robbed by this book.
 


mhacdebhandia said:
I wish the blood magus base class mentioned in the Dragon Magazine "preview" had been in there.
Yeah, what happened to those guys? I wanted to see if they could be made into a Perdido Street Station-esque bio-thaumaturge. It probably wasn't properly edited and tested, so they'll probably stick it into another Eberron book - like the Player's Guide.

Demiurge out.
 


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