Mercule
Adventurer
I want to somewhat minimize the availability of Eschew Components in my game -- mainly because I want to be a rat bastard and remove the generic "component pouch" as a means of going for a lower magic feel. Yet, I still want some casters to be able to eschew components.
My question is this: Would it be balanced to allow a Wizard to choose to either have the ability to acquire a familiar or to be able to eschew components? Basically, at 1st level, they'd have to decide which they wanted. Is this going to be a brain-dead choice or would it be fair?
Final note: I dumped the Sorcerer class because we're using the spell points from UA, which makes the sorcerer a bit redundant.
My question is this: Would it be balanced to allow a Wizard to choose to either have the ability to acquire a familiar or to be able to eschew components? Basically, at 1st level, they'd have to decide which they wanted. Is this going to be a brain-dead choice or would it be fair?
Final note: I dumped the Sorcerer class because we're using the spell points from UA, which makes the sorcerer a bit redundant.